The main object of the Image
module, this object
is used as drawing area, mask or result of operations.
basic:
clear
,
clone
,
create
,
xsize
,
ysize
plain drawing:
box
,
circle
,
getpixel
,
line
,
setcolor
,
setpixel
,
threshold
,
polyfill
operators:
`&
,
`*
,
`+
,
`-
,
`==
,
`>
,
`<
,
`|
pasting images:
paste
,
paste_alpha
,
paste_alpha_color
,
paste_mask
getting subimages, scaling, rotating:
autocrop
,
clone
,
copy
,
dct
,
mirrorx
,
rotate
,
rotate_ccw
,
rotate_cw
,
rotate_expand
,
scale
,
skewx
,
skewx_expand
,
skewy
,
skewy_expand
calculation by pixels:
apply_matrix
,
change_color
,
color
,
distancesq
,
grey
,
invert
,
modify_by_intensity
,
outline
select_from
,
rgb_to_hsv
,
hsv_to_rgb
,
rgb_to_yuv
,
yuv_to_rgb
,
average
,
max
,
min
,
sum
,
sumf
,
find_min
,
find_max
special pattern drawing:
noise
,
turbulence
,
test
,
tuned_box
,
gradients
,
random
Image
, Image.Font
, Image.Colortable
, Image.X
object
res = Image.Image()
/ operand
object
res = Image.Image()
/ color
object
res = Image.Image()
/ value
object
res = Image.Image()
% operand
object
res = Image.Image()
% color
object
res = Image.Image()
% value
Divides pixel values and creates a new image from the result or the rest.
operand
the other image to divide with; the images must have the same size.
color
value
if specified as color or value, it will act as a whole image of that color (or value).
the new image object
It isn't possible to do a modulo 256 either. (why?)
`-
, `+
, `|
, `&
, `*
, Image.Layer
object
res = Image.Image()
& operand
object
res = Image.Image()
& color
object
res = Image.Image()
& value
makes a new image out of the minimum pixels values
operand
the other image to compare with; the images must have the same size.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
the new image object
`-
, `+
, `|
, `*
, Image.Layer
object
res = Image.Image()
* operand
object
res = Image.Image()
* color
object
res = Image.Image()
* value
object
res = Image.Image()
* value
Multiplies pixel values and creates a new image. This can be useful to lower the values of an image, making it greyer, for instance:
image=image*128+64;
operand
the other image to multiply with; the images must have the same size.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
the new image object
`-
, `+
, `|
, `&
, Image.Layer
object
res = Image.Image()
+ operand
object
res = Image.Image()
+ color
object
res = Image.Image()
+ value
adds two images; values are truncated at 255.
operand
the image which to add.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
the new image object
`-
, `|
, `&
, `*
, Image.Layer
object
res = Image.Image()
- operand
object
res = Image.Image()
- color
object
res = Image.Image()
- value
makes a new image out of the difference
operand
the other image to compare with; the images must have the same size.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
the new image object
`+
, `|
, `&
, `*
, Image.Layer
, min
, max
, `==
int
res = Image.Image()
== operand
int
res = Image.Image()
== color
int
res = Image.Image()
== value
int
res = Image.Image()
< operand
int
res = Image.Image()
< color
int
res = Image.Image()
< value
int
res = Image.Image()
> operand
int
res = Image.Image()
> color
int
res = Image.Image()
> value
Compares an image with another image or a color.
Comparision is strict and on pixel-by-pixel basis. (Means if not all pixel r,g,b values are correct compared with the corresponding pixel values, 0 is returned.)
operand
the other image to compare with; the images must have the same size.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
true (1) or false (0).
`< or `> on empty ("no image") image objects or images with different size will result in an error. `== is always true on two empty image objects and always false if one and only one of the image objects is empty or the images differs in size.
a>=b and a<=b between objects is equal to !(a<b) and !(a>b), which may not be what you want (since both < and > can return false, comparing the same images).
`-
, `+
, `|
, `*
, `&
object
res = Image.Image()
| operand
object
res = Image.Image()
| color
object
res = Image.Image()
| value
makes a new image out of the maximum pixels values
operand
the other image to compare with; the images must have the same size.
color
an array in format ({r,g,b}), this is equal to using an uniform-colored image.
value
equal to ({value,value,value}).
the new image object
`-
, `+
, `&
, `*
, Image.Layer
object
apply_curve(object
array(int(0..255
)
object
apply_curve(object
array(int(0..255
)
object
apply_curve(object
stringchannel
, object
array(int(0..255
)
Apply a lookup-table on all pixels in an image. If only one curve is passed, use the same curve for red, green and blue. If 'channel' is specified, the curve is only applied to the specified channel.
curve_r
curve_g
curve_b
curve
An array with 256 elements, each between 0 and 255. It is used as a look-up table, if the pixel value is 2 and curve[2] is 10, the new pixel value will be 10.
channel
one of "red", "green", "blue", "value", "saturation" and "hue".
a new image object
gamma
, `*
, modify_by_intensity
object
apply_matrix(array
(array
(int
|array
(int
))) matrix
)
object
apply_matrix(array
(array
(int
|array
(int
))) matrix
, int
r
, int
g
, int
b
)
object
apply_matrix(array
(array
(int
|array
(int
))) matrix
, int
r
, int
g
, int
b
, int
|float
div
)
Applies a pixel-transform matrix, or filter, to the image.
2 2 pixel(x,y)= base+ k ( sum sum pixel(x+k-1,y+l-1)*matrix(k,l) ) k=0 l=0
1/k is sum of matrix, or sum of matrix multiplied with div. base is given by r,g,b and is normally black.
blur (ie a 2d gauss function):
({({1,2,1}), ({2,5,2}), ({1,2,1})}) | ||
original | ||
sharpen (k>8, preferably 12 or 16):
({({-1,-1,-1}), ({-1, k,-1}), ({-1,-1,-1})}) | ||
edge detect:
({({1, 1,1}), ({1,-8,1}), ({1, 1,1})}) | ||
horisontal edge detect (get the idea):
({({0, 0,0}), ({1,-2,1}), ({0, 0,0})}) | ||
emboss (might prefer to begin with a grey image):
({({2, 1, 0}), ({1, 0,-1}), ({0,-1,-2})}), 128,128,128, 3 | ||
greyed |
This function is not very fast.
array
the matrix; innermost is a value or an array with red, green, blue values for red, green, blue separation.
r
g
b
base level of result, default is zero
div
division factor, default is 1.0.
the new image object
object
apply_max(array
(array
(int
|array
(int
))) matrix
)
object
apply_max(array
(array
(int
|array
(int
))) matrix
, int
r
, int
g
, int
b
)
object
apply_max(array
(array
(int
|array
(int
))) matrix
, int
r
, int
g
, int
b
, int
|float
div
)
This is the same as apply_matrix, but it uses the maximum instead.
This function is not very fast.
array
the matrix; innermost is a value or an array with red, green, blue values for red, green, blue separation.
r
g
b
base level of result, default is zero
div
division factor, default is 1.0.
the new image object
experimental status; may not be exact the same output in later versions
object
autocrop()
object
autocrop(int
border
)
object
autocrop(int
border
, Color
color
)
object
autocrop(int
border
, int
left
, int
right
, int
top
, int
bottom
)
object
autocrop(int
border
, int
left
, int
right
, int
top
, int
bottom
, Color
color
)
array
(int
) find_autocrop()
array
(int
) find_autocrop(int
border
)
array
(int
) find_autocrop(int
border
, int
left
, int
right
, int
top
, int
bottom
)
Removes "unnecessary" borders around the image, adds one of its own if wanted to, in selected directions.
"Unnecessary" is all pixels that are equal -- ie if all the same pixels to the left are the same color, that column of pixels are removed.
The find_autocrop() function simply returns x1,y1,x2,y2 for the
kept area. (This can be used with copy
later.)
border
left
right
top
bottom
which borders to scan and cut the image; a typical example is removing the top and bottom unnecessary pixels:
img=img->autocrop(0, 0,0,1,1);
the new image object
copy
array
(float
) average()
array
(int
) min()
array
(int
) max()
array
(int
) sum()
array
(float
) sumf()
Gives back the average, minimum, maximum color value, and the sum of all pixel's color value.
sum() values can wrap! Most systems only have 31 bits available for positive integers. (Meaning, be careful with images that have more than 8425104 pixels.)
average() and sumf() may also wrap, but on a line basis. (Meaning, be careful with images that are wider than 8425104 pixels.) These functions may have a precision problem instead, during to limits in the 'double' C type and/or 'float' Pike type.
object
bitscale(float
factor
)
object
bitscale(float
xfactor
, float
yfactor
)
scales the image with a factor, without smoothing. This routine is faster than scale, but gives less correct results
original | bitscale(0.75) | scale(0.75) |
factor
factor to use for both x and y
xfactor
yfactor
separate factors for x and y
the new image object
object
bitscale(int
newxsize
, int
newysize
)
object
bitscale(0
, int
newysize
)
object
bitscale(int
newxsize
, 0
)
scales the image to a specified new size, if one of newxsize or newysize is 0, the image aspect ratio is preserved.
newxsize
newysize
new image size in pixels
the new image object
resulting image will be 1x1 pixels, at least
string
blur(int
no_pass
)
A special case of apply_matrix that creates a blur effect. About four times faster than the generic apply_matrix. @[no_pass] is the number of times the blur matrix is applied.
original | blur(1) | blur(5) |
apply_matrix
, grey_blur
object
box(int
x1
, int
y1
, int
x2
, int
y2
)
object
box(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
)
object
box(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
, int
alpha
)
Draws a filled rectangle on the image.
original | ->box (40,10, 10,80, 0,255,0) |
->box (40,10, 10,80, 255,0,0,75) |
x1
y1
x2
y2
box corners
r
g
b
color of the box
alpha
alpha value
the object called
(
string
)Image.Image()
(array
)Image.Image()
Cast the image to another datatype. Currently supported
are string ("rgbrgbrgb...") and array (double array
of Image.Color
objects).
Image.Color
, Image.X
object
change_color(int
tor
, int
tog
, int
tob
)
object
change_color(int
fromr
, int
fromg
, int
fromb
, int
tor
, int
tog
, int
tob
)
Changes one color (exact match) to another.
If non-exact-match is preferred, check distancesq
and paste_alpha_color
.
tor
tog
tob
destination color and next current color
fromr
fromg
fromb
source color, default is current color
a new (the destination) image object
object
circle(int
x
, int
y
, int
rx
, int
ry
)
object
circle(int
x
, int
y
, int
rx
, int
ry
, int
r
, int
g
, int
b
)
object
circle(int
x
, int
y
, int
rx
, int
ry
, int
r
, int
g
, int
b
, int
alpha
)
Draws a circle on the image. The circle is not antialiased.
original | ->circle (50,50, 30,50, 0,255,255) |
x
y
circle center
rx
ry
circle radius in pixels
r
g
b
color
alpha
alpha value
the object called
object
clear()
object
clear(int
r
, int
g
, int
b
)
object
clear(int
r
, int
g
, int
b
, int
alpha
)
gives a new, cleared image with the same size of drawing area
original | ->clear (0,128,255) |
r
g
b
color of the new image
alpha
new default alpha channel value
copy
, clone
object
clone()
object
clone(int
xsize
, int
ysize
)
object
clone(int
xsize
, int
ysize
, int
r
, int
g
, int
b
)
object
clone(int
xsize
, int
ysize
, int
r
, int
g
, int
b
, int
alpha
)
Copies to or initialize a new image object.
original | clone | clone(50,50) |
xsize
ysize
size of (new) image in pixels, called image is cropped to that size
r
g
b
current color of the new image, default is black. Will also be the background color if the cloned image is empty (no drawing area made).
alpha
new default alpha channel value
the new object
copy
, create
object
color()
object
color(int
value
)
object
color(Color
color
)
object
color(int
r
, int
g
, int
b
)
Colorize an image.
The red, green and blue values of the pixels are multiplied with the given value(s). This works best on a grey image...
The result is divided by 255, giving correct pixel values.
If no arguments are given, the current color is used as factors.
original | ->color(128,128,255); |
r
g
b
red, green, blue factors
color
Color object with factors
value
factor
the new image object
grey
, `*
, modify_by_intensity
object
copy()
object
copy(int
x1
, int
y1
, int
x2
, int
y2
)
object
copy(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
)
object
copy(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
, int
alpha
)
Copies this part of the image. The requested area can be smaller, giving a cropped image, or bigger - the new area will be filled with the given or current color.
original | ->copy (5,5, XSIZE-6,YSIZE-6) |
->copy (-5,-5, XSIZE+4,YSIZE+4, 10,75,10) |
x1
y1
x2
y2
The requested new area. Default is the old image size.
r
g
b
color of the new image
alpha
new default alpha channel value
a new image object
clone
(void) and copy
(void) does the same
operation
clone
, autocrop
Image.Image Image.Image()
Image.Image Image.Image(
Image.Image
image
)
Image.Image Image.Image(
int
xsize
, int
ysize
)
Image.Image Image.Image(
int
xsize
, int
ysize
, Color
color
)
Image.Image Image.Image(
int
xsize
, int
ysize
, int
r
, int
g
, int
b
)
Image.Image Image.Image(
int
xsize
, int
ysize
, int
r
, int
g
, int
b
, int
alpha
)
Image.Image Image.Image(
int
xsize
, int
ysize
, string
method
, method
...
)
Initializes a new image object.
Image.Image (XSIZE,YSIZE) |
Image.Image (XSIZE,YSIZE,255,128,0) |
The image can also be calculated from some special methods, for convinience:
channel modes; followed by a number of 1-char-per-pixel strings or image objects (where red channel will be used), or an integer value: "grey" : make a grey image (needs 1 source: grey) "rgb" : make an rgb image (needs 3 sources: red, green and blue) "cmyk" : make a rgb image from cmyk (cyan, magenta, yellow, black) "adjusted_cmyk" : make a rgb image from cmyk (cyan, magenta, yellow, black) where the colors aren't 100% pure (C: 009ee0, M: e2007a, Y: ffec00, K: 1a171b). "raw" : make an image from a binary string generate modes; all extra arguments is given to the generation function. These has the same name as the method: "<ref>test</ref>," "<ref>gradients</ref>" "<ref>noise</ref>" "<ref>turbulence</ref>" "<ref>random</ref>" "<ref>randomgrey</ref>" specials cases: "<ref>tuned_box</ref>" (coordinates is automatic)
image
Image to clone.
xsize
ysize
size of (new) image in pixels
color
r
g
b
background color (will also be current color), default color is black
alpha
default alpha channel value
SIGSEGVS can be caused if the size is too big, due to unchecked overflow - (xsize*ysize)&MAXINT is small enough to allocate.
copy
, clone
, Image.Image
object
dct(int
newx
, int
newy
)
Scales the image to a new size.
Method for scaling is rather complex; the image is transformed via a cosine transform, and then resampled back.
This gives a quality-conserving upscale, but the algorithm used is n*n+n*m, where n and m is pixels in the original and new image.
Recommended wrapping algorithm is to scale overlapping parts of the image-to-be-scaled.
This functionality is actually added as an true experiment, but works...
newx
newy
new image size in pixels
the new image object
Do NOT use this function if you don't know what you're dealing with! Read some signal theory first...
It doesn't use any fct (compare: fft) algorithms.
object
distancesq()
object
distancesq(int
r
, int
g
, int
b
)
Makes an grey-scale image, for alpha-channel use.
The given value (or current color) are used for coordinates in the color cube. Each resulting pixel is the distance from this point to the source pixel color, in the color cube, squared, rightshifted 8 steps:
p = pixel color o = given color d = destination pixel d.red=d.blue=d.green= ((o.red-p.red)²+(o.green-p.green)²+(o.blue-p.blue)²)>>8
original | distance² to cyan | ...to purple | ...to yellow |
r
g
b
red, green, blue coordinates
the new image object
select_from
array
(int
) find_min()
array
(int
) find_max()
array
(int
) find_min(int
r
, int
g
, int
b
)
array
(int
) find_max(int
r
, int
g
, int
b
)
Gives back the position of the minimum or maximum pixel value, weighted to grey.
r
g
b
weight of color, default is r=87,g=127,b=41, same
as the grey
() method.
object
gamma(float
g
)
object
gamma(float
gred
, object
floatggreen
, object
floatgblue
)
Calculate pixels in image by gamma curve.
Intensity of new pixels are calculated by:
i' = i^g
For example, you are viewing your image on a screen with gamma 2.2. To correct your image to the correct gamma value, do something like:
my_display_image(my_image()->gamma(1/2.2);
g
gred
ggreen
gblue
gamma value
a new image object
grey
, `*
, color
array
(int
) getpixel(int
x
, int
y
)
x
y
position of the pixel
color of the requested pixel -- ({int red,int green,int blue})
int
gradients(array
(int
) point
, object
...
)
int
gradients(array
(int
) point
, object
...
, object
floatgrad
)
original | 2 color gradient |
10 color gradient |
3 colors, grad=4.0 |
3 colors, grad=1.0 |
3 colors, grad=0.25 |
the new image
object
grey()
object
grey(int
r
, int
g
, int
b
)
Makes a grey-scale image (with weighted values).
original | ->grey(); | ->grey(0,0,255); |
r
g
b
weight of color, default is r=87,g=127,b=41, which should be pretty accurate of what the eyes see...
the new image object
color
, `*
, modify_by_intensity
object
grey_blur(int
no_pass
)
Works like blur, but only operates on the r color channel. A faster alternative to blur for grey scale images. @[no_pass] is the number of times the blur matrix is applied.
original | grey_blur(1) | grey_blur(5) |
blur
object
rgb_to_hsv()
object
hsv_to_rgb()
Converts RGB data to HSV data, or the other way around. When converting to HSV, the resulting data is stored like this: pixel.r = h; pixel.g = s; pixel.b = v;
When converting to RGB, the input data is asumed to be placed in the pixels as above.
original | ->hsv_to_rgb(); | ->rgb_to_hsv(); |
tuned box (below) | the rainbow (below) | same, but rgb_to_hsv() |
HSV to RGB calculation:
in = input pixel out = destination pixel h=-pos*c_angle*3.1415/(float)NUM_SQUARES; out.r=(in.b+in.g*cos(in.r)); out.g=(in.b+in.g*cos(in.r + pi*2/3)); out.b=(in.b+in.g*cos(in.r + pi*4/3));
RGB to HSV calculation: Hmm.
Example: Nice rainbow.
object i = Image.Image(200,200); i = i->tuned_box(0,0, 200,200, ({ ({ 255,255,128 }), ({ 0,255,128 }), ({ 255,255,255 }), ({ 0,255,255 })})) ->hsv_to_rgb();
the new image object
object
invert()
Invert an image. Each pixel value gets to be 255-x, where x is the old value.
original | ->invert(); | ->rgb_to_hsv()->invert()->hsv_to_rgb(); |
the new image object
object
line(int
x1
, int
y1
, int
x2
, int
y2
)
object
line(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
)
object
line(int
x1
, int
y1
, int
x2
, int
y2
, int
r
, int
g
, int
b
, int
alpha
)
Draws a line on the image. The line is not antialiased.
original | ->line (50,10, 10,50, 255,0,0) |
x1
y1
x2
y2
line endpoints
r
g
b
color
alpha
alpha value
the object called
string
make_ascii(object
orient1
, object
orient2
, object
orient3
, object
orient4
, int
|void
tlevel
, int
|void
xsize
, int
|void
ysize
)
This method creates a string that looks like the image. Example:
//Stina is an image with a cat. array(object) Stina4=Stina->orient4(); Stina4[1]*=215; Stina4[3]*=215; string foo=Stina->make_ascii(@Stina4,40,4,8);
some nice ASCII art.
experimental status; may not be exact the same output in later versions
| / - \ hue= 0 64 128 192 (=red in an hsv image)
orient
, orient4
object
match(int
|float
scale
, object
objectneedle
)
object
match(int
|float
scale
, object
objectneedle
, object
objecthaystack_cert
, object
objectneedle_cert
)
object
match(int
|float
scale
, object
objectneedle
, object
objecthaystack_avoid
, object
intfoo
)
object
match(int
|float
scale
, object
objectneedle
, object
objecthaystack_cert
, object
objectneedle_cert
, object
objecthaystack_avoid
, object
intfoo
)
This method creates an image that describes the match in every pixel in the image and the needle-Image.
new pixel value = sum( my_abs(needle_pixel-haystack_pixel))
The new image only have the red rgb-part set.
scale
Every pixel is divided with this value. Note that a proper value here depends on the size of the neadle.
needle
The image to use for the matching.
haystack_cert
This image should be the same size as the image itselves. A non-white-part of the haystack_cert-image modifies the output by lowering it.
needle_cert
The same, but for the needle-image.
foo
haystack_avoid
This image should be the same size as the image itselves. If foo is less than the red value in haystack_avoid the corresponding matching-calculating is not calculated. The avoided parts are drawn in the color 0,100,0.
the new image object
experimental status; may not be exact the same output in later versions
phasev
, phaseh
object
mirrorx()
mirrors an image:
original | ->mirrorx(); |
the new image object
object
mirrory()
mirrors an image:
original | ->mirrory(); |
object
modify_by_intensity(int
r
, int
g
, int
b
, int
|array
(int
) ... vn
)
Recolor an image from intensity values.
For each color an intensity is calculated, from r, g and b factors
(see grey
), this gives a value between 0 and max.
The color is then calculated from the values given, v1 representing the intensity value of 0, vn representing max, and colors between representing intensity values between, linear.
original | ->grey()->modify_by_intensity(1,0,0, 0,({255,0,0}),({0,255,0})); |
r
g
b
red, green, blue intensity factors
v1
vn
destination color
the new image object
grey
, `*
, color
void
noise(array
(float
|int
|array
(int
)) colorrange
)
void
noise(array
(float
|int
|array
(int
)) colorrange
, float
scale
, float
xdiff
, float
ydiff
, float
cscale
)
Gives a new image with the old image's size, filled width a 'noise' pattern.
The random seed may be different with each instance of pike.
Example:
->noise( ({0,({255,0,0}), 0.3,({0,255,0}), 0.6,({0,0,255}), 0.8,({255,255,0})}), 0.2,0.0,0.0,1.0 );
colorrange
colorrange table
scale
default value is 0.1
xdiff
ydiff
default value is 0,0
cscale
default value is 1
turbulence
object
orient(void
|array
(object
) something
)
array
(object
) orient4()
Draws images describing the orientation of the current image.
orient gives an HSV image
(run a hsv_to_rgb
pass on it
to get a viewable image).
corresponding to the angle of the
orientation:
| / - \ hue= 0 64 128 192 (=red in an hsv image) purple cyan green redRed, green and blue channels are added and not compared separately.
If you first use orient4 you can give its output as input to this function.
The orient4 function gives back 4 image objects, corresponding to the amount of different directions, see above.
an image or an array of the four new image objects
experimental status; may not be exact the same output in later versions
object
outline()
object
outline(int
olr
, int
olg
, int
olb
)
object
outline(int
olr
, int
olg
, int
olb
, int
bkgr
, int
bkgg
, int
bkgb
)
object
outline(array
(array
(int
)) mask
)
object
outline(array
(array
(int
)) mask
, int
olr
, int
olg
, int
olb
)
object
outline(array
(array
(int
)) mask
, int
olr
, int
olg
, int
olb
, int
bkgr
, int
bkgg
, int
bkgb
)
object
outline_mask()
object
outline_mask(int
bkgr
, int
bkgg
, int
bkgb
)
object
outline_mask(array
(array
(int
)) mask
)
object
outline_mask(array
(array
(int
)) mask
, int
bkgr
, int
bkgg
, int
bkgb
)
Makes an outline of this image, ie paints with the given color around the non-background pixels.
Default is to paint above, below, to the left and the right of these pixels.
You can also run your own outline mask.
The outline_mask function gives the calculated outline as an alpha channel image of white and black instead.
original | masked through threshold |
...and outlined with red |
mask
mask matrix. Default is ({({0,1,0}),({1,1,1}),({0,1,0})}).
olr
olg
olb
outline color. Default is current.
bkgr
bkgg
bkgb
background color (what color to outline to); default is color of pixel 0,0.
div
division factor, default is 1.0.
the new image object
no antialias!
object
paste(object
image
)
object
paste(object
image
, int
x
, int
y
)
Pastes a given image over the current image.
image
image to paste (may be empty, needs to be an image object)
x
y
where to paste the image; default is 0,0
the object called
paste_mask
, paste_alpha
, paste_alpha_color
object
paste_alpha(object
image
, int
alpha
)
object
paste_alpha(object
image
, int
alpha
, int
x
, int
y
)
Pastes a given image over the current image, with the specified alpha channel value.
An alpha channel value of 0 leaves nothing of the original image in the paste area, 255 is meaningless and makes the given image invisible.
image
image to paste
alpha
alpha channel value
x
y
where to paste the image; default is 0,0
the object called
paste_mask
, paste
, paste_alpha_color
object
paste_alpha_color(object
mask
)
object
paste_alpha_color(object
mask
, int
x
, int
y
)
object
paste_alpha_color(object
mask
, int
r
, int
g
, int
b
)
object
paste_alpha_color(object
mask
, int
r
, int
g
, int
b
, int
x
, int
y
)
object
paste_alpha_color(object
mask
, Color
color
)
object
paste_alpha_color(object
mask
, Color
color
, int
x
, int
y
)
Pastes a given color over the current image, using the given mask as opaque channel.
A pixel value of 255 makes the result become the color given, 0 doesn't change anything.
The masks red, green and blue values are used separately. If no color are given, the current is used.
mask
mask image
r
g
b
what color to paint with; default is current
x
y
where to paste the image; default is 0,0
the object called
paste_mask
, paste_alpha
, paste_alpha_color
object
paste_mask(object
image
, object
mask
)
object
paste_mask(object
image
, object
mask
, int
x
, int
y
)
Pastes a given image over the current image, using the given mask as opaque channel.
A pixel value of 255 makes the result become a pixel from the given image, 0 doesn't change anything.
The masks red, green and blue values are used separately.
image
image to paste
mask
mask image
x
y
where to paste the image; default is 0,0
the object called
paste
, paste_alpha
, paste_alpha_color
object
phaseh()
object
phasev()
object
phasevh()
object
phasehv()
Draws images describing the phase of the current image. phaseh gives the horizontal phase and phasev the vertical phase.
phaseh gives an image where
max falling min rising value= 0 64 128 192
0 is set if there is no way to determine if it is rising or falling. This is done for the every red, green and blue part of the image.
Phase images can be used to create ugly effects or to find meta-information in the orginal image.
original | phaseh() | phasev() | phasevh() | phasehv() |
the new image object
experimental status; may not be exact the same output in later versions
0 should not be set as explained above.
object
polyfill(array
(int
|float
) ... curve
)
fills an area with the current color
curve
curve(s), ({x1,y1,x2,y2,...,xn,yn}), automatically closed.
If any given curve is inside another, it will make a hole.
Image.Image(100,100)->setcolor(255,0,0,128)-> polyfill( ({ 20,20, 80,20, 80,80 }) );
the current object
Lines in the polygon may not be crossed without the crossing coordinate specified in both lines.
Inverted lines reported on Intel and Alpha processors.
setcolor
object
random()
object
random(int
seed
)
object
random(function
(int
:string
) random
)
object
randomgrey()
object
randomgrey(int
seed
)
object
randomgrey(function
(int
:string
) random
)
Gives a randomized image;
original | ->random() | ->random(17) | greyed (same again) |
color(red) (same again) |
...red channel |
Use with ->grey
() or ->color
()
for one-color-results.
a new image
test
, noise
object
write_lsb_rgb(string
what
)
object
write_lsb_grey(string
what
)
string
read_lsb_rgb()
string
read_lsb_grey()
These functions read/write in the least significant bit of the image pixel values. The _rgb() functions read/write on each of the red, green and blue values, and the grey keeps the same lsb on all three.
The string is nullpadded or cut to fit.
what
the hidden message
the current object or the read string
object
rgb_to_yuv()
object
yuv_to_rgb()
Converts RGB data to YUV (YCrCb) data, or the other way around. When converting to YUV, the resulting data is stored like this: pixel.r = v (cr); pixel.g = y; pixel.b = u (cb);
When converting to RGB, the input data is asumed to be placed in the pixels as above.
original | ->yuv_to_rgb(); | ->rgb_to_yuv(); |
tuned box (below) | the rainbow (below) | same, but rgb_to_yuv() |
RGB to YUB calculation (this follows CCIR.601):
in = input pixel out = destination pixel Ey = 0.299*in.r+0.587*in.g+0.114*in.b Ecr = 0.713*(in.r - Ey) = 0.500*in.r-0.419*in.g-0.081*in.b Ecb = 0.564*(in.b - Ey) = -0.169*in.r-0.331*in.g+0.500*in.b out.r=0.875*Ecr+128 out.g=0.86*Ey+16 out.b=0.875*Ecb+128
Example: Nice rainbow.
object i = Image.Image(200,200); i = i->tuned_box(0,0, 200,200, ({ ({ 255,255,128 }), ({ 0,255,128 }), ({ 255,255,255 }), ({ 0,255,255 })})) ->yuv_to_rgb();
the new image object
object
rotate(int
|float
angle
)
object
rotate(int
|float
angle
, int
r
, int
g
, int
b
)
object
rotate_expand(int
|float
angle
)
object
rotate_expand(int
|float
angle
, int
r
, int
g
, int
b
)
Rotates an image a certain amount of degrees (360° is a complete rotation) counter-clockwise:
original | ->rotate(15,255,0,0); | ->rotate_expand(15); |
The "expand" variant of functions stretches the image border pixels rather then filling with the given or current color.
This rotate uses the skewx
() and skewy
() functions.
angle
the number of degrees to rotate
r
g
b
color to fill with; default is current
the new image object
object
rotate_ccw()
rotates an image counter-clockwise, 90 degrees.
original | ->rotate_ccw(); |
the new image object
object
rotate_cw()
rotates an image clockwise, 90 degrees.
original | ->rotate_cw(); |
the new image object
object
scale(float
factor
)
object
scale(0.5
)
object
scale(float
xfactor
, float
yfactor
)
scales the image with a factor, 0.5 is an optimized case.
factor
factor to use for both x and y
xfactor
yfactor
separate factors for x and y
the new image object
object
scale(int
newxsize
, int
newysize
)
object
scale(0
, int
newysize
)
object
scale(int
newxsize
, 0
)
scales the image to a specified new size, if one of newxsize or newysize is 0, the image aspect ratio is preserved.
newxsize
newysize
new image size in pixels
the new image object
resulting image will be 1x1 pixels, at least
object
select_from(int
x
, int
y
)
object
select_from(int
x
, int
y
, int
edge_value
)
Makes an grey-scale image, for alpha-channel use.
This is very close to a floodfill.
The image is scanned from the given pixel,
filled with 255 if the color is the same,
or 255 minus distance in the colorcube, squared, rightshifted
8 steps (see distancesq
).
When the edge distance is reached, the scan is stopped. Default edge value is 30. This value is squared and compared with the square of the distance above.
35, 35, 16 | 35, 35, 32 | 35, 35, 64 | 35, 35, 96 | 35, 35, 128 | 35, 35, 192 | 35, 35, 256 |
original | original * select_from(35,35,200) |
x
y
originating pixel in the image
the new image object
distancesq
object
setcolor(int
r
, int
g
, int
b
)
object
setcolor(int
r
, int
g
, int
b
, int
alpha
)
set the current color
r
g
b
new color
alpha
new alpha value
the object called
object
setpixel(int
x
, int
y
)
object
setpixel(int
x
, int
y
, Image.Color
c
)
object
setpixel(int
x
, int
y
, int
r
, int
g
, int
b
)
object
setpixel(int
x
, int
y
, int
r
, int
g
, int
b
, int
alpha
)
original | ->setpixel (10,10, 255,0,0) |
x
y
position of the pixel
r
g
b
color
alpha
alpha value
the object called
object
skewx(int
x
)
object
skewx(float
yfactor
)
object
skewx(int
x
, int
r
, int
g
, int
b
)
object
skewx(float
yfactor
, int
r
, int
g
, int
b
)
object
skewx_expand(int
x
)
object
skewx_expand(float
yfactor
)
object
skewx_expand(int
x
, int
r
, int
g
, int
b
)
object
skewx_expand(float
yfactor
, int
r
, int
g
, int
b
)
Skews an image an amount of pixels or a factor; a skew-x is a transformation:
original | ->skewx(15,255,0,0); | ->skewx_expand(15); |
x
the number of pixels The "expand" variant of functions stretches the image border pixels rather then filling with the given or current color.
yfactor
best described as: x=yfactor*this->ysize()
r
g
b
color to fill with; default is current
the new image object
object
skewy(int
y
)
object
skewy(float
xfactor
)
object
skewy(int
y
, int
r
, int
g
, int
b
)
object
skewy(float
xfactor
, int
r
, int
g
, int
b
)
object
skewy_expand(int
y
)
object
skewy_expand(float
xfactor
)
object
skewy_expand(int
y
, int
r
, int
g
, int
b
)
object
skewy_expand(float
xfactor
, int
r
, int
g
, int
b
)
Skews an image an amount of pixels or a factor; a skew-y is a transformation:
original | ->skewy(15,255,0,0); | ->skewy_expand(15); |
The "expand" variant of functions stretches the image border pixels rather then filling with the given or current color.
y
the number of pixels
xfactor
best described as: t=xfactor*this->xsize()
r
g
b
color to fill with; default is current
the new image object
object
test()
object
test(int
seed
)
object
test(function
(int
:string
) random
)
Generates a test image, currently random gradients.
original | ->test() | ...and again |
the new image
May be subject to change or cease without prior warning.
gradients
, tuned_box
object
threshold()
object
threshold(int
level
)
object
threshold(int
r
, int
g
, int
b
)
object
threshold(Color
color
)
Makes a black-white image.
If any of red, green, blue parts of a pixel is larger then the given value, the pixel will become white, else black.
This method works fine with the grey method.
If no arguments are given, it will paint all non-black pixels white. (Ie, default is 0,0,0.)
original | ->threshold(100); | ->threshold(0,100,0); |
the new image object
The above statement "any ..." was changed from "all ..." in Pike 0.7 (9906). It also uses 0,0,0 as default input, instead of current color. This is more useful.
grey
object
tuned_box(int
x1
, int
y1
, int
x2
, int
y2
, array
(array
(int
)) corner_color
)
Draws a filled rectangle with colors (and alpha values) tuned between the corners.
Tuning function is (1.0-x/xw)*(1.0-y/yw) where x and y is the distance to the corner and xw and yw are the sides of the rectangle.
original | tuned box | solid tuning (blue,red,green,yellow) |
tuning transparency (as left + 255,128,128,0) |
x1
y1
x2
y2
rectangle corners
corner_color
colors of the corners:
({x1y1,x2y1,x1y2,x2y2})each of these is an array of integeres:
({r,g,b}) or ({r,g,b,alpha})Default alpha channel value is 0 (opaque).
the object called
void
turbulence(array
(float
|int
|array
(int
)) colorrange
)
void
turbulence(array
(float
|int
|array
(int
)) colorrange
, int
octaves
, float
scale
, float
xdiff
, float
ydiff
, float
cscale
)
gives a new image with the old image's size, filled width a 'turbulence' pattern
The random seed may be different with each instance of pike.
Example:
->turbulence( ({0,({229,204,204}), 0.9,({229,20,20}), 0.9,Color.black}) );
colorrange
colorrange table
octaves
default value is 3
scale
default value is 0.1
xdiff
ydiff
default value is 0,0
cscale
default value is 1
noise
, Image.Color
int
xsize()
the width of the image
int
ysize()
the height of the image
layers
object
set_image(Image.Image
image
)
object
set_image(Image.Image
image
, Image.Image
alpha_channel
)
object
|int(0..)
image()
object
|int(0..)
alpha()
Set/change/get image and alpha channel for the layer. You could also cancel the channels giving 0 instead of an image object.
image and alpha channel must be of the same size, or canceled.
object
set_alpha_value(float
value
)
float
alpha_value()
Set/get the general alpha value of this layer. This is a float value between 0 and 1, and is multiplied with the alpha channel.
object
autocrop()
object
autocrop(bool
left
, bool
right
, bool
top
, bool
bottom
)
array
(int
) find_autocrop()
array
(int
) find_autocrop(bool
left
, bool
right
, bool
top
, bool
bottom
)
This crops (of finds) a suitable crop, non-destructive crop. The layer alpha channel is checked, and edges that is transparent is removed.
(What really happens is that the image and alpha channel is checked, and edges equal the fill setup is cropped away.)
find_autocrop
() returns an array of xoff,yoff,xsize,ysize,
which can be fed to crop
().
A tiled image will not be cropped at all.
left...bottom arguments can be used to tell what sides cropping are ok on.
crop
, Image.Image->autocrop
object
set_mode(string
mode
)
string
mode()
array
(string
) available_modes()
Set/get layer mode. Mode is one of these:
top layer | |
bottom layer | |
normal | |
D=L applied with alpha: D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=(aL+(1-aL)*aS) | |
add | |
D=L+S applied with alpha, aD=aS | |
subtract | |
D=S-L applied with alpha, aD=aS | |
multiply | |
D=S*L applied with alpha, aD=aS | |
divide | |
D=S/L applied with alpha, aD=aS | |
negdivide | |
D=1.0-S/L applied with alpha, aD=aS | |
modulo | |
D=S%L applied with alpha, aD=aS | |
invsubtract | |
D=L-S applied with alpha, aD=aS | |
invdivide | |
D=L/S applied with alpha, aD=aS | |
invmodulo | |
D=L%S applied with alpha, aD=aS | |
imultiply | |
D=(1-L)*S applied with alpha, aD=aS | |
idivide | |
D=S/(1-L) applied with alpha, aD=aS | |
invidivide | |
D=L/(1-S) applied with alpha, aD=aS | |
difference | |
D=abs(L-S) applied with alpha, aD=aS | |
max | |
D=max(L,S) applied with alpha, aD=aS | |
min | |
D=min(L,S) applied with alpha, aD=aS | |
bitwise_and | |
D=L&amp;S applied with alpha, aD=aS | |
bitwise_or | |
D=L|S applied with alpha, aD=aS | |
bitwise_xor | |
D=L^S applied with alpha, aD=aS | |
replace | |
D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=aS | |
red | |
Dr=(Lr*aLr+Sr*(1-aLr)*aSr) / (aLr+(1-aLr)*aSr), Dgb=Sgb, aD=aS | |
green | |
Dg=(Lg*aLg+Sg*(1-aLg)*aSg) / (aLg+(1-aLg)*aSg), Drb=Srb, aD=aS | |
blue | |
Db=(Lb*aLb+Sb*(1-aLb)*aSb) / (aLb+(1-aLb)*aSb), Drg=Srg, aD=aS | |
hardlight | |
Like photoshop hardlight layer mode, aD=aS | |
replace_hsv | |
Dhsv=Lhsv apply with alpha, aD=aS | |
hue | |
Dh=Lh apply with alpha, Dsv=Lsv, aD=aS | |
saturation | |
Ds=Ls apply with alpha, Dhv=Lhv, aD=aS | |
value | |
Dv=Lv apply with alpha, Dhs=Lhs, aD=aS | |
color | |
Dhs=Lhs apply with alpha, Dv=Lv, aD=aS | |
value_mul | |
Dv=Lv*Sv apply with alpha, Dhs=Lhs, aD=aS | |
darken | |
Dv=min(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS | |
lighten | |
Dv=max(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS | |
saturate | |
Ds=max(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS | |
desaturate | |
Ds=min(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS | |
hls_replace | |
Dhls=Lhls apply with alpha, aD=aS | |
hls_hue | |
Dh=Lh apply with alpha, Dsv=Lsv, aD=aS | |
hls_saturation | |
Ds=Ls apply with alpha, Dhv=Lhv, aD=aS | |
hls_lightness | |
Dl=Ll apply with alpha, Dhs=Lhs, aD=aS | |
hls_color | |
Dhs=Lhs apply with alpha, Dl=Ll, aD=aS | |
hls_lightness_mul | |
Dl=Ll*Sl apply with alpha, Dhs=Lhs, aD=aS | |
hls_darken | |
Dl=min(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS | |
hls_lighten | |
Dl=max(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS | |
hls_saturate | |
Ds=max(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS | |
hls_desaturate | |
Ds=min(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS | |
dissolve | |
i=random 0 or 1, D=i?L:S, aD=i+aS | |
behind | |
D=(S*aS+L*(1-aS)*aL) / (aS+(1-aS)*aL), aD=(aS+(1-aS)*aL); simply swap S and L | |
erase | |
D=S, aD=aS*(1-aL) | |
screen | |
1-(1-S)*(1-L) applied with alpha, aD=aS | |
overlay | |
(1-(1-a)*(1-b)-a*b)*a+a*b applied with alpha, aD=aS | |
burn_alpha | |
aD=aL+aS applied with alpha, D=L+S; experimental, may change or be removed | |
equal | |
each channel D=max if L==S, 0 otherwise, apply with alpha | |
not_equal | |
each channel D=max if L!=S, 0 otherwise, apply with alpha | |
less | |
each channel D=max if L&lt;S, 0 otherwise, apply with alpha | |
more | |
each channel D=max if L&gt;S, 0 otherwise, apply with alpha | |
less_or_equal | |
each channel D=max if L&lt;=S, 0 otherwise, apply with alpha | |
more_or_equal | |
each channel D=max if L&gt;=S, 0 otherwise, apply with alpha | |
logic_equal | |
logic: D=white and opaque if L==S, black and transparent otherwise | |
logic_not_equal | |
logic: D=white and opaque if any L!=S, black and transparent otherwise | |
logic_strict_less | |
logic: D=white and opaque if all L&lt;S, black and transparent otherwise | |
logic_strict_more | |
logic: D=white and opaque if all L&gt;S, black and transparent otherwise | |
logic_strict_less_equal | |
logic: D=white and opaque if all L&lt;=L, black and transparent otherwise | |
logic_strict_more_equal | |
logic: D=white and opaque if all L&gt;=L, black and transparent otherwise |
available_modes
() simply gives an array
containing the names of these modes.
image and alpha channel must be of the same size, or canceled.
(
mapping
(string
:mixed
))Image.Layer()
(string
)Image.Layer()
([ "xsize":int, "ysize":int, "image":image, "alpha":image, "xoffset":int, "yoffset":int, "fill":image, "fill_alpha":image "tiled":int, "mode":string ])
object
clone()
Creates a copy of the called object.
the copy
Image.Layer Image.Layer(
object
image
, object
alpha
, string
mode
)
Image.Layer Image.Layer(
mapping
info
)
Image.Layer Image.Layer()
Image.Layer Image.Layer(
int
xsize
, int
ysize
, object
color
)
Image.Layer Image.Layer(
object
color
)
The Layer construct either three arguments, the image object, alpha channel and mode, or a mapping with optional elements:
"image":image, // default: black "alpha":alpha, // alpha channel object // default: full opaque "mode":string mode, // layer mode, see <ref>mode</ref>. // default: "normal" "alpha_value":float(0.0-1.0), // layer general alpha value // default is 1.0; this is multiplied // with the alpha channel. "xoffset":int, "yoffset":int, // offset of this layer "fill":Color, "fill_alpha":Color, // fill color, ie what color is used // "outside" the image. default: black // and black (full transparency). "tiled":int(0|1), // select tiling; if 1, the image // will be tiled. deafult: 0, offThe layer can also be created "empty", either giving a size and color - this will give a filled opaque square, or a color, which will set the "fill" values and fill the whole layer with an opaque color.
All values can be modified after object creation.
image and alpha channel must be of the same size.
object
crop(int
xoff
, int
yoff
, int
xsize
, int
ysize
)
Crops this layer at this offset and size. Offset is not relative the layer offset, so this can be used to crop a number of layers simuntaneously.
The fill
values are used if the layer is
enlarged.
a new layer object
The new layer object may have the same image object, if there was no cropping to be done.
array
(string
) descriptions()
Layer descriptions
object
set_fill(Color
color
)
object
set_fill(Color
color
, Color
alpha
)
object
fill()
object
fill_alpha()
Set/query fill color and alpha, ie the color used "outside" the image. This is mostly useful if you want to "frame" a layer.
mixed
set_misc_value(object
mixedwhat
, object
mixedto
)
mixed
get_misc_value(object
mixedwhat
)
Set or query misc. attributes for the layer.
As an example, the XCF and PSD image decoders set the 'name' attribute to the name the layer had in the source file.
object
set_offset(int
x
, int
y
)
int
xoffset()
int
yoffset()
Set/query layer offset.
object
set_tiled(int
yes
)
int
tiled()
Set/query tiled flag. If set, the
image and alpha channel will be tiled rather
then framed by the fill
values.
int
xsize()
int
ysize()
Query layer offset. This is the same as layer image/alpha image size.
Short technical documentation on a font file:
This object adds the text-drawing and -creation
capabilities of the Image
module.
For simple usage, see write
and load
.
struct file_head { unsigned INT32 cookie; - 0x464f4e54 unsigned INT32 version; - 1 unsigned INT32 chars; - number of chars unsigned INT32 height; - height of font unsigned INT32 baseline; - font baseline unsigned INT32 o[1]; - position of char_head's } *fh; struct char_head { unsigned INT32 width; - width of this character unsigned INT32 spacing; - spacing to next character unsigned char data[1]; - pixmap data (1byte/pixel) } *ch; version 2: On-disk syntax (everything in N.B.O), int is 4 bytes, a byte is 8 bits: pos 0 int cookie = 'FONT'; or 0x464f4e54 4 int version = 2; 1 was the old version without the last four chars 8 int numchars; Always 256 in this version of the dump program 12 int height; in (whole) pixels 16 int baseline; in (whole) pixels 20 char direction; 1==right to left, 0 is left to right 21 char format; Font format 22 char colortablep; Colortable format 23 char kerningtablep; Kerning table format 24 int offsets[numchars]; pointers into the data, realative to &cookie. [colortable] [kerningtable] At each offset: 0 int width; in pixels 4 int spacing; in 1/1000:th of a pixels 8 char data[]; Enough data to plot width * font->height pixels Please note that if width is 0, there is no data. Font formats: id type 0 Raw 8bit data 1 RLE encoded data, char length, char data, 70% more compact than raw data 2 ZLib compressed data 60% more compact than RLE Colortable types: 0 No colortable (the data is an alpha channel) 1 24bit RGB with alpha (index->color, 256*4 bytes, rgba) 2 8bit Greyscale with alpha (index->color, 256*2 bytes) Kerningtable types: 0 No kerning table 1 numchars*numchars entries, each a signed char with the kerning value 2 numchar entries, each with a list of kerning pairs, like this: int len len * (short char, short value)
Image
, Image.Image
int
baseline()
Returns font baseline (pixels from top)
height
, text_extents
void
center()
Document this function.
Image.Font Image.Font(
string
filename
)
Loads a font file to this font object.
Similar to load()
.
int
height()
Returns the font height.
baseline
, text_extents
void
left()
Document this function.
Image.Font
|int
load(string
filename
)
Loads a font file to this font object.
Returns zero upon failure and a font object upon success.
filename
The path to the font file.
write
void
right()
Document this function.
void
set_xspacing_scale(float
scale
)
void
set_yspacing_scale(float
scale
)
Set spacing scale to write characters closer or more far away. This does not change scale of character, only the space between them.
array
(int
) text_extents(string
text
, string
... more_text_lines
)
Calculate extents of a text-image,
that would be created by calling write
with the same arguments. One or more lines
of text may be provided.
Array |
|
|
write
, height
, baseline
Image.Image
write(string
text
, string
... more_text_lines
)
Writes some text; thus creating an image object that can be used as mask or as a complete picture. One or more text lines may be provided.
text_extents
, load
, Image.Image->paste_mask
, Image.Image->paste_alpha_color
This object keeps colortable information, mostly for image re-coloring (quantization).
The object has color reduction, quantisation, mapping and dithering capabilities.
Image
, Image.Image
, Image.Font
, Image.GIF
object
map(object
image
)
object
res = Image.Colortable()
* image
object
res = image
* Image.Colortable()
object
map(string
data
, int
xsize
, int
ysize
)
object
res = Image.Colortable()
* data
object
res = data
* Image.Colortable()
Map colors in an image object to the colors in the colortable, and creates a new image with the closest colors.
no dither | ||||||
floyd_steinberg dither |
||||||
ordered dither |
||||||
randomcube dither |
||||||
original | 2 | 4 | 8 | 16 | 32 colors |
a new image object
Flat (not cube) colortable and not 'full
' method:
this method does figure out the data needed for
the lookup method, which may take time the first
use of the colortable - the second use is quicker.
cubicles
, full
object
res = Image.Colortable()
+ with
sums colortables
with
Colortable
object with colors to add
the resulting new Colortable
object
object
res = Image.Colortable()
- with
subtracts colortables
with
Colortable
object with colors to subtract
the resulting new Colortable
object
Image.Colortable Image.Colortable()
Image.Colortable Image.Colortable(
array
(array
(int
)) colors
)
Image.Colortable Image.Colortable(
Image.Colortable
colortable
)
Image.Colortable Image.Colortable(
Image.Image
image
, int
number
)
Image.Colortable Image.Colortable(
Image.Image
image
, int
number
, array
(array
(int
)) needed
)
Image.Colortable Image.Colortable(
int
r
, int
g
, int
b
)
Image.Colortable Image.Colortable(
int
r
, int
g
, int
b
, object
array(int
)
object
add(array
(array
(int
)) colors
)
object
add(Image.Colortable
colortable
)
object
add(Image.Image
image
, int
number
)
object
add(Image.Image
image
, int
number
, array
(array
(int
)) needed
)
object
add(int
r
, int
g
, int
b
)
object
add(int
r
, int
g
, int
b
, object
array(int
)
create
initiates a colortable object.
Default is that no colors are in the colortable.
add
takes the same argument(s) as
create
, thus adding colors to the colortable.
The colortable is mostly a list of colors, or more advanced, colors and weight.
The colortable could also be a colorcube, with or without additional scales. A colorcube is the by-far fastest way to find colors.
Example:
ct=colortable(my_image,256); // the best 256 colors ct=colortable(my_image,256,({0,0,0})); // black and the best other 255 ct=colortable(({({0,0,0}),({255,255,255})})); // black and white ct=colortable(6,7,6); // a colortable of 252 colors ct=colortable(7,7,5, ({0,0,0}),({255,255,255}),11); // a colorcube of 245 colors, and a greyscale of the rest -> 256
colors
list of colors
colortable
colortable to copy colors from.
image
source image
number
number of colors to get from the image
0 (zero) gives all colors in the image.
Default value is 256.
needed
needed colors (to optimize selection of others to these given)
this will add to the total number of colors (see argument 'number')
r
g
b
size of sides in the colorcube, must (of course) be equal or larger than 2 - if smaller, the cube is ignored (no colors). This could be used to have only scales (like a greyscale) in the output.
fromi
toi
stepi
This is to add the possibility of adding a scale of colors to the colorcube; for instance a grayscale using the arguments ({0,0,0}),({255,255,255}),17, adding a scale from black to white in 17 or more steps.
Colors already in the cube is used again to add the number of steps, if possible.
The total number of colors in the table is therefore r*b*g+step1+...+stepn.
max hash size is (probably, set by a #define) 32768 entries, giving maybe half that number of colors as maximum.
(
array
)Image.Colortable()
(mapping
)Image.Colortable()
cast the colortable to an array or mapping,
the array consists of Image.Color
objects
and are not in index order. The mapping consists of
index:Image.Color
pairs, where index is
the index (int) of that color.
example: (mapping)Image.Colortable(img)
to
must be "string", "array" or "mapping".
array
(object
) corners()
Gives the eight corners in rgb colorspace as an array. The "black" and "white" corners are the first two.
object
cubicles()
object
cubicles(int
r
, int
g
, int
b
)
object
cubicles(int
r
, int
g
, int
b
, int
accuracy
)
Set the colortable to use the cubicles algorithm to lookup the closest color. This is a mostly very fast and very accurate way to find the correct color, and the default algorithm.
The colorspace is divided in small cubes, each cube containing the colors in that cube. Each cube then gets a list of the colors in the cube, and the closest from the corners and midpoints between corners.
When a color is needed, the algorithm first finds the correct cube and then compares with all the colors in the list for that cube.
example: colors=Image.Colortable(img)->cubicles();
algorithm time: between O[m] and O[m * n], where n is numbers of colors and m is number of pixels
The arguments can be heavy trimmed for the usage of your colortable; a large number (10×10×10 or bigger) of cubicles is recommended when you use the colortable repeatedly, since the calculation takes much more time than usage.
recommended values:
image size setup 100×100 cubicles(4,5,4) (default) 1000×1000 cubicles(12,12,12) (factor 2 faster than default)
In some cases, the full
method is faster.
original | default cubicles, 16 colors |
accuracy=200 |
r
g
b
Size, ie how much the colorspace is divided. Note that the size of each cubicle is at least about 8b, and that it takes time to calculate them. The number of cubicles are r*g*b, and default is 4,5,4, ie 80 cubicles. This works good for 200±100 colors.
accuracy
Accuracy when checking sides of cubicles. Default is 16. A value of 1 gives complete accuracy, ie cubicle() method gives exactly the same result as full(), but takes (in worst case) 16× the time to calculate.
the object being called
this method doesn't figure out the cubicles, this is done on the first use of the colortable.
Not applicable to colorcube types of colortable.
object
floyd_steinberg()
object
floyd_steinberg(int
bidir
, int
|float
forward
, int
|float
downforward
, int
|float
down
, int
|float
downback
, int
|float
factor
)
Set dithering method to floyd_steinberg.
The arguments to this method is for fine-tuning of the algorithm (for computer graphics wizards).
original | floyd_steinberg to a 4×4×4 colorcube | floyd_steinberg to 16 chosen colors |
bidir
Set algorithm direction of forward. -1 is backward, 1 is forward, 0 for toggle of direction each line (default).
forward
downforward
down
downback
Set error correction directions. Default is forward=7, downforward=1, down=5, downback=3.
factor
Error keeping factor. Error will increase if more than 1.0 and decrease if less than 1.0. A value of 0.0 will cancel any dither effects. Default is 0.95.
the object being called
object
full()
Set the colortable to use full scan to lookup the closest color.
example: colors=Image.Colortable(img)->full();
algorithm time: O[n*m], where n is numbers of colors and m is number of pixels
the object being called
Not applicable to colorcube types of colortable.
cubicles
, map
bool
greyp()
Returns true if this colortable only contains greyscale.
object
image()
cast the colortable to an image object
each pixel in the image object is an entry in the colortable
the resulting image object
object
nodither()
Set no dithering (default).
the object being called
object
ordered()
object
ordered(int
r
, int
g
, int
b
)
object
ordered(int
r
, int
g
, int
b
, int
xsize
, int
ysize
)
object
ordered(int
r
, int
g
, int
b
, int
xsize
, int
ysize
, int
x
, int
y
)
object
ordered(int
r
, int
g
, int
b
, int
xsize
, int
ysize
, int
rx
, int
ry
, int
gx
, int
gy
, int
bx
, int
by
)
Set ordered dithering, which gives a position-dependent error added to the pixel values.
original | mapped to Image.Colortable(6,6,6)-> |
||
ordered (42,42,42,2,2) |
ordered() | ordered (42,42,42, 8,8, 0,0, 0,1, 1,0) |
|
r
g
b
The maximum error. Default is 32, or colorcube steps (256/size).
xsize
ysize
Size of error matrix. Default is 8×8. Only values which factors to multiples of 2 and 3 are possible to choose (2,3,4,6,8,12,...).
x
y
rx
ry
gx
gy
bx
by
Offset for the error matrix. x and y is for both red, green and blue values, the other is individual.
the object being called
randomcube
, nodither
, floyd_steinberg
, create
object
randomcube()
object
randomcube(int
r
, int
g
, int
b
)
object
randomgrey()
object
randomgrey(int
err
)
Set random cube dithering. Color choosen is the closest one to color in picture plus (flat) random error; color±random(error).
The randomgrey method uses the same random error on red, green and blue and the randomcube method has three random errors.
original | mapped to Image.Colortable(4,4,4)-> |
|
randomcube() | randomgrey() | |
r
g
b
err
The maximum error. Default is 32, or colorcube step.
the object being called
randomgrey
method needs colorcube size to be the same on
red, green and blue sides to work properly. It uses the
red colorcube value as default.
ordered
, nodither
, floyd_steinberg
, create
object
reduce(int
colors
)
object
reduce_fs(int
colors
)
reduces the number of colors
All needed (see create
) colors are kept.
reduce_fs
creates and keeps
the outmost corners of the color space, to
improve floyd-steinberg dithering result.
(It doesn't work very well, though.)
colors
target number of colors
the new Colortable
object
this algorithm assumes all colors are different to begin with (!)
reduce_fs
keeps the "corners" as
"needed colors".
corners
object
rigid()
object
rigid(int
r
, int
g
, int
b
)
Set the colortable to use the "rigid" method of looking up colors.
This is a very simple way of finding the correct color. The algorithm initializes a cube with r x g x b colors, where every color is chosen by closest match to the corresponding coordinate.
This format is not recommended for exact match, but may be usable when it comes to quickly view pictures on-screen.
It has a high init-cost and low use-cost. The structure is initiated at first usage.
the object being called
Not applicable to colorcube types of colortable.
cubicles
, map
, full
object
spacefactors(int
r
, int
g
, int
b
)
Colortable tuning option, this sets the color space distance factors. This is used when comparing distances in the colorspace and comparing grey levels.
Default factors are 3, 4 and 1; blue is much
darker than green. Compare with Image.Image->grey
().
the object being called
This has no sanity check. Some functions may bug if the factors are to high - color reduction functions sums grey levels in the image, this could exceed maxint in the case of high factors. Negative values may also cause strange effects. *grin*
This module keeps names and easy handling for easy color support. It gives you an easy way to get colors from names.
A color is here an object, containing color information and methods for conversion, see below.
Image.Color
can be called to make a color object.
Image.Color()
takes the following arguments:
Image.Color(string name) // "red" Image.Color(string prefix_string) // "lightblue" Image.Color(string hex_name) // "#ff00ff" Image.Color(string cmyk_string) // "%17,42,0,19.4" Image.Color(string hsv_string) // "@327,90,32" Image.Color(int red, int green, int blue)
The color names available can be listed by using indices on Image.Color. The colors are available by name directly as Image.Color.name, too:
...Image.Color.red... ...Image.Color.green... or, maybe import Image.Color; ...red... ...green... ...lightgreen...
Giving red, green and blue values is equal to calling
Image.Color.rgb
().
The prefix_string method is a form for getting modified
colors, it understands all modifiers
(light
,
dark
,
bright
,
dull
and
neon
). Simply use
"method"+"color"; (as in lightgreen,
dullmagenta, lightdullorange).
The hex_name form is a simple
#rrggbb form, as in HTML or X-program argument.
A shorter form (#rgb) is also accepted. This
is the inverse to the Image.Color.Color->hex
()
method.
The cmyk_string is a string form of giving cmyk (cyan, magenta, yellow, black) color. These values are floats representing percent.
The hsv_string is another hue, saturation, value
representation, but in floats; hue is in degree range (0..360),
and saturation and value is given in percent. This is not
the same as returned or given to the hsv
() methods!
This table lists all the different named colors available in Image.Color. The first column shows the actual color while the five following columns demonstrates the modifiers neon, light, dark, bright and dull. The color begind the name of the color is produced by calling neon()->dark()->dark()->dark() from the color object itself, i.e. Image.Color.mintcream->neon()->dark()->dark()->dark().
Image.Color["something"] will never(!) generate an error, but a zero_type 0, if the color is unknown. This is enough to give the error "not present in module", if used as Image.Color.something, though.
If you are using colors from for instance a webpage, you might
want to create the color from Image.Color.guess
(),
since that method is more tolerant for mistakes and errors.
Image.Color() is case- and space-sensitive.
Use Image.Color.guess
() to catch all variants.
and subtract with a space (lower_case(x)-" ") to make sure you get all variants.
Image.Color.Color->name
, Image.Color.Color->rgb
, colors
, Image.Color.Color
, Image.Color.guess
, Image
, Image.Colortable
array
(string
) _indices()
array
(object
) _values()
(ie as indices(Image.Color) or values(Image.Color)) indices gives a list of all the known color names, values gives there corresponding objects.
Image.Color
object
rgb(int
red
, object
intgreen
, object
intblue
)
object
hsv(int
hue
, object
intsaturation
, object
intvalue
)
object
cmyk(float
c
, float
m
, float
y
, float
k
)
object
greylevel(int
level
)
object
html(string
html_color
)
Creates a new color object from given red, green and blue, hue, saturation and value, or greylevel, in color value range. It could also be created from cmyk values in percent.
The html
() method only understands the HTML color names,
or the #rrggbb form. It is case insensitive.
the created object.
object
guess(string
color
)
This is equivalent to
Image.Color
(lower_case(str)-" "),
and tries the color with a prepending '#' if no
corresponding color is found.
a color object or zero_type
This is the color object. It has six readable variables, r, g, b, for the red, green and blue values, and h, s, v, for the hue, saturation anv value values.
int
res = Image.Color.Color()
== other_color
int
res = Image.Color.Color()
== rgb
int
res = Image.Color.Color()
== greylevel
int
res = Image.Color.Color()
== name
Compares this object to another color, or color name. Example:
object red=Image.Color.red; object other=Image.Color. ...; object black=Image.Color.black; if (red==other) ... if (red==({255,0,0})) ... if (black==0) ... if (red=="red") ...
1 or 0
The other datatype (not color object) must be to the right!
rgb
, grey
, name
int
bits(object
intrbits
, object
intgbits
, object
intbbits
, object
intrshift
, object
intgshift
, object
intbshift
)
Returns the color as an integer. The first three parameters state how many bits to use for red, green and blue respectively. The last three state how many bits each colour should be shifted. For instance, Image.Color("#AABBCC")->bits(8, 8, 8, 16, 8, 0) returns the integer 11189196, that is, 0xAABBCC.
object
light()
object
dark()
object
neon()
object
bright()
object
dull()
Color modification methods. These returns a new color.
method | effect | h | s | v | as |
---|---|---|---|---|---|
light | raise light level | ±0 | ±0 | +50 | |
dark | lower light level | ±0 | ±0 | -50 | |
bright | brighter color | ±0 | +50 | +50 | |
dull | greyer color | ±0 | -50 | -50 | |
neon | set to extreme | ±0 | max | max |
light
and dark
lower/highers saturation
when value is min-/maximised respective.
the new color object
The opposites may not always take each other out.
The color is maximised at white and black levels,
so, for instance
Image.Color
.white->light
()->dark
()
doesn't give the white color back, but the equal to
Image.Color
.white->dark
(), since
white can't get any light
er.
(
array
)Image.Color.Color()
(string
)Image.Color.Color()
cast the object to an array, representing red, green
and blue (equal to ->rgb
()), or
to a string, giving the name (equal to ->name
()).
the name as string or rgb as array
rgb
, name
array
(int
) rgb()
array
(float
) rgbf()
array
(int
) hsv()
array
(float
) hsvf()
array
(float
) cmyk()
int
greylevel()
int
greylevel(int
r
, object
intg
, object
intb
)
This is methods of getting information from an
Image.Color.Color
object.
They give an array of
red, green and blue (rgb) values (color value),
hue, saturation and value (hsv) values (range as color value),
cyan, magenta, yellow, black (cmyk) values (in percent)
or the greylevel value (range as color value).
The greylevel is calculated by weighting red, green and blue. Default weights are 87, 127 and 41, respective, and could be given by argument.
array(int) respective int
Image.Color.Color
, grey
Image.Color.Color Image.Color.Color(
int
r
, int
g
, int
b
)
This is the main Image.Color.Color
creation
method, mostly for internal use.
object
grey()
object
grey(int
red
, int
green
, int
blue
)
Gives a new color, containing a grey color,
which is calculated by the greylevel
method.
a new Image.Color.Color
object
greylevel
string
hex()
string
hex(int
n
)
string
name()
string
html()
Information methods.
hex
() simply gives a string on the #rrggbb
format. If n is given, the number of significant
digits is set to this number.
(Ie, n=3 gives #rrrgggbbb.)
name
() is a simplified method;
if the color exists in the database, the name is returned,
per default is the hex
() method use.
html
() gives the HTML name of
the color, or the hex
(2) if it isn't one
of the 16 HTML colors.
a new Image.Color.Color
object
rgb
, hsv
, Image.Color
array
(int(8bit)
) cmyk_to_rgb(array
(int(0..100)
) cmyk
)
array
(int(8bit)
) cmyk_to_rgb(int(0..100)
c
, int(0..100)
m
, int(0..100)
y
, int(0..100)
k
)
This function return the RGB value of the color describe by the provided CMYK value. It is essentially calling Image.Color.cmyk(c,m,y,k)->rgb()
Colors.rgb_to_cmyk()
Image.Color.cmyk()
string
color_name(array
(3
:int(8bit)
)|zero
rgb
)
Tries to find a name to color described by the provided RGB
values. Partially an inverse function to Colors.parse_color()
,
although it can not find all the names that Colors.parse_color()
can find RGB values for. Returns the colors rgb hex value prepended
with "#" upon failure.
array
(int(8bit)
) hsv_to_rgb(array
(int(8bit)
) hsv
)
array
(int(8bit)
) hsv_to_rgb(int(8bit)
h
, int(8bit)
s
, int(8bit)
v
)
This function returns the RGB value of the color described by the provided HSV value. It is essentially calling Image.Color.hsv(h,s,v)->rgb().
Colors.rgb_to_hsv()
Image.Color.hsv()
array
(3
:int(8bit)
) parse_color(string
|zero
name
, array
(3
:int(8bit)
)|void
def
)
This function returns the RGB values that corresponds to the
color that is provided by name to the function. It is
essentially calling Image.Color.guess()
, but returns the
default value (or black if none is provided) if it failes.
array
(int(0..100)
) rgb_to_cmyk(array
(int(8bit)
) rgb
)
array
(int(0..100)
) rgb_to_cmyk(int(8bit)
r
, int(8bit)
g
, int(8bit)
b
)
This function returns the CMYK value of the color described by the provided RGB value. It is essentially calling Image.Color.rgb(r,g,b)->cmyk().
Colors.cmyk_to_rgb()
Image.Color.Color.cmyk()
array
(int(8bit)
) rgb_to_hsv(array
(int(8bit)
) rgb
)
array
(int(8bit)
) rgb_to_hsv(int(8bit)
r
, int(8bit)
g
, int(8bit)
b
)
This function returns the HSV value of the color described by the provided RGB value. It is essentially calling Image.Color.rgb(r,g,b)->hsv().
Colors.hsv_to_rgb()
Image.Color.Color.hsv()
These method calls other decoding methods and has some heuristics for what type of image this is.
mapping
_decode(string
data
)
object
decode(string
data
)
object
decode_alpha(string
data
)
Tries heuristics to find the correct method of decoding the data, then calls that method.
The result of _decode() is a mapping that contains
| File type information as MIME type (ie "image/jpeg" or similar) |
| the image object |
| the alpha channel or 0 if N/A |
Throws upon failure.
mapping
decode_header(string
data
)
Tries heuristics to find the correct method of decoding the header, then calls that method.
The resulting mapping depends on wich decode_header method that is executed, but these keys will probably exist
| Size of image |
| |
| File type information as MIME type. |
| Color space of image. |
Throws upon failure.
Image processing, decoding/loading and encoding/saving.
Some starting points:
Image.Image
- The main image object
Image.load
, Image.load_layers
- Loads and decodes data
Image.lay
- The base image layer compositing method
mapping
|zero
_decode(string
data
, bool
|void
exif
)
Attempts to decode data
as image data. The heuristics
has some limited ability to decode macbinary files as well.
mapping
_load(void
|object
|string
file
)
Loads a file with load_file
and decodes it with _decode
.
Image.Image
decode(string
data
)
Attempts to decode data
as image data. The heuristics
has some limited ability to decode macbinary files as well.
array
(Image.Layer
)|zero
decode_layers(string
data
, mapping
|void
opt
)
Attempts to decode data
as image layer data. Additional
arguments to the various formats decode_layers method can
be passed through opt
.
mapping
exif_decode(string
data
)
Like _decode()
but decodes EXIF and applies the rotation.
Image.Image
filled_circle(int
d
)
Image.Image
filled_circle(int
xd
, int
yd
)
Image.Layer
filled_circle_layer(int
d
)
Image.Layer
filled_circle_layer(int
xd
, int
yd
)
Image.Layer
filled_circle_layer(int
d
, Image.Color.Color
color
)
Image.Layer
filled_circle_layer(int
xd
, int
yd
, Image.Color.Color
color
)
Image.Layer
filled_circle_layer(int
d
, int
r
, int
g
, int
b
)
Image.Layer
filled_circle_layer(int
xd
, int
yd
, int
r
, int
g
, int
b
)
Generates a filled circle of the dimensions xd x yd (or d x d). The Image is a white circle on black background; the layer function defaults to a white circle (the background is transparent).
Image.Layer
lay(array
(Image.Layer
|mapping
) layers
)
Image.Layer
lay(array
(Image.Layer
|mapping
) layers
, int
xoffset
, int
yoffset
, int
xsize
, int
ysize
)
Combine layers.
a new layer object.
Image.Layer
Image.Image
load(void
|object
|string
file
)
Helper function to load an image from a file. If no filename is given, Stdio.stdin is used. The loaded file is decoded with _decode.
local
string
load_file(void
|object
|string
file
)
Loads in a file, which need not be an image file. If no argument is given the data will be taken from stdin. If a file object is given, it will be read to the end of the file. If a string is given the function will first attempt to load a file with that name, then try to download data with the string as URL. Zero will be returned upon failure.
Image.Layer
load_layer(void
|object
|string
file
)
Helper function to load an image layer from a file. If no filename is given, Stdio.stdin is used. The loaded file is decoded with _decode.
array
(Image.Layer
) load_layers(void
|object
|string
file
, mixed
|void
opts
)
Helper function to load all image layers from a file.
If no filename is given, Stdio.stdin is used.
The loaded file is decoded with decode_layers. Extra
arguments to the image types layer decoder, e.g. for XCF
files, can be given in the opts
mapping.
string
read_file(string
file
)
Reads the file file
and, if the file is compressed
with gzip or bzip, attempts to decompress it by calling
gzip and bzip2 in a Process.create_process
call.
An AVS file is a raw (uncompressed) 24 bit image file with alpha.
The file starts with width and height as 32-bit ingegers, followed by 4 x width x height bytes of image data. The format is big endian.
object
decode(string
data
)
mapping
_decode(string
data
)
string
encode(object
image
, object
object|voidalpha
)
Handle encoding and decoding of AVS-X images. AVS is rather trivial, and not really useful, but:
An AVS file is a raw (uncompressed) 24 bit image file with alpha. The alpha channel is 8 bit, and there is no separate alpha for r, g and b.
This submodule keeps the BMP (Windows Bitmap)
encode/decode capabilities of the Image
module.
BMP is common in the Windows environment.
Simple encoding:
encode
Image
, Image.Image
, Image.Colortable
object
decode(string
data
)
mapping
_decode(string
data
)
mapping
decode_header(string
data
)
object
decode(string
data
, mapping
options
)
mapping
_decode(string
data
, mapping
options
)
mapping
decode_header(string
data
, mapping
options
)
Decode a BMP.
decode
gives an image object,
_decode
gives a mapping in the format
"type":"image/x-MS-bmp", "image":image object, "colortable":colortable object (if applicable) "xsize":int, "ysize":int, "compression":int, "bpp":int, "windows":int,
the encoded image as a string
Doesn't support all BMP modes. At all.
encode
string
encode(object
image
)
string
encode(object
image
, mapping
options
)
string
encode(object
image
, object
colortable
)
string
encode(object
image
, int
bpp
)
Make a BMP. It default to a 24 bpp BMP file, but if a colortable is given, it will be 8bpp with a palette entry.
option is a mapping that may contain:
"colortable": Image.Colortable - palette "bpp": 1|4|8|24 - force this many bits per pixel "rle": 0|1 - run-length encode (default is 0)
image
Source image.
colortable
Colortable object, shortcut for "colortable" in options.
the encoded image as a string
Doesn't support old BMP mode, only "windows" mode.
decode
Decode-only support for the Dream SNES image file format.
This is a little-endian 16 bitplane image format that starts with two 32-bit integers, width and height, followed by w*h*2 bytes of image data.
Each pixel is r5g6b5, a special case is the color r=31,g=0,b=31 (full red, full blue, no green), which is transparent (chroma-keying)
mapping
(string
:Image.Image
) _decode(string
data
)
Decode the DSI image.
This function will treat pixels with full red, full blue, no green as transparent.
Image.Image
decode(string
data
)
Decode the DSI image, without alpha decoding.
This module decodes the thumbnail raster images embedded in AutoCAD DWG files for AutoCAD version R13, R14 and R2000 (which equals to file version 12, 14 and 15). Implemented according to specifications from http://www.opendwg.org/.
mapping
__decode(string
data
)
Decodes the DWG data
into a mapping.
| The version of the DWG file. One of 12, 14 and 15. |
| An array with the raw BMP data. |
| An array with the raw WMF data. |
This functions throws an error when decoding somehow fails.
mapping
_decode(string
data
)
Works like __decode
, but in addition it has the element
"image" in the result mapping, containing the first
successfully decoded bitmap image. to the result of decode(data).
If no preview was stored, or no preview could be decoded an error is thrown.
Image.Image
decode(string
data
)
Returns the first successfully decoded bitmap image.
If no preview was stored, or no preview could be decoded an error is thrown.
Reads the dimensions of images of various image formats without decoding the actual image.
array
(int
) exif_get(string
|Stdio.BlockFile
file
)
Like get()
, but returns the dimensions flipped if
Image.JPEG.exif_decode()
would flip them
array
(int
) exif_get_JPEG(Stdio.BlockFile
f
)
Like get_JPEG()
, but returns the dimensions flipped if
Image.JPEG.exif_decode()
would flip them
array
(int
|string
)|zero
get(string
|Stdio.BlockFile
file
, bool
|void
exif
)
Read dimensions from a JPEG, GIF, PNG, WebP, TIFF or PSD file and
return an array with width and height, or if the file isn't a
valid image, 0
. The argument file
should be file object
or the data from a file. The offset pointer will be assumed to be
at the start of the file data and will be modified by the
function.
Array | |
| Image width. |
| Image height. |
| Image type. Any of |
array
(int
)|zero
get_GIF(Stdio.BlockFile
f
)
Reads the dimensions from a GIF file and returns an array with width and height, or if the file isn't a valid image, 0.
array
(int
) get_JPEG(Stdio.BlockFile
f
)
Reads the dimensions from a JPEG file and returns an array with width and height, or if the file isn't a valid image, 0.
array
(int
)|zero
get_PNG(Stdio.BlockFile
f
)
Reads the dimensions from a PNG file and returns an array with width and height, or if the file isn't a valid image, 0.
array
(int
)|zero
get_PSD(Stdio.BlockFile
f
)
Reads the dimensions from a PSD file and returns an array with width and height, or if the file isn't a valid image, 0.
array
(int
)|zero
get_TIFF(Stdio.BlockFile
f
)
Reads the dimensions from a TIFF file and returns an array with width and height, or if the file isn't a valid image, 0.
array
(int
)|zero
get_WebP(Stdio.BlockFile
f
)
Reads the dimensions from a WebP file and returns an array with width and height, or if the file isn't a valid image, 0.
Abstracted Font-handling support. Should be used instead of
accessing the FreeType
, TTF
and Image.Font
modules directly.
constant
int
Image.Fonts.BLACK
The font is/should be black.
This also implies BOLD
.
constant
int
Image.Fonts.BOLD
The font is/should be bold.
constant
int
Image.Fonts.ITALIC
The font is/should be italic.
constant
int
Image.Fonts.NO_FAKE
Used in open_font
() to specify that no fake bold or italic
should be attempted.
mapping
list_fonts()
Returns a list of all the fonts as a mapping.
Font
open_font(string
fontname
, int
size
, int
flags
, int
|void
force
)
Find a suitable font in the directories specified with
set_font_dirs
.
flags
is a bitwise or of 0 or more of ITALIC
, BOLD
and
NO_FAKE
.
fontname
is the human-readable name of the font.
If force
is true, a font is always returned (defaulting to arial
or the pike builtin font), even if no suitable font is found.
void
set_font_dirs(array
(string
) directories
)
Set the directories where fonts can be found.
FreeType 2.x font.
The abstract Font class. The file
is a valid font-file, size
is in pixels, but the size of the characters to be rendered, not
the height of the finished image (the image is generally speaking
bigger then the size of the characters).
protected
string
Image.Fonts.Font.file
protected
int
Image.Fonts.Font.size
protected
local
void
__create__(string
file
, int
size
)
Image.Fonts.Font Image.Fonts.Font(
string
file
, int
size
)
mapping
info()
Returns some information about the font.
Always included:
file: Filename specified when the font was opened
size: Size specified when the font was opened
family: Family name
style: Bitwise or of the style flags, i.e. ITALIC
and BOLD
.
int
set_fake_bold(int
fb
)
The amount of 'boldness' that should be added to the font when text is rendered.
int
set_fake_italic(bool
fi
)
If true, make the font italic.
array
(int
) text_extents(string
... lines
)
Returns ({ xsize, ysize }) of the image that will result if
lines
is sent as the argument to write
.
Image.Image
write(string
... line
)
Render the text strings sent as line as an alpha-channel image.
FreeType 1.x font.
Pike glue for the FreeType2 library, http://www.freetype.org/
constant
Image.FreeType.FACE_FLAG_SCALABLE
constant
Image.FreeType.FACE_FLAG_FIXED_WIDTH
constant
Image.FreeType.FACE_FLAG_SFNT
constant
Image.FreeType.FACE_FLAG_HORIZONTAL
constant
Image.FreeType.FACE_FLAG_VERTICAL
constant
Image.FreeType.FACE_FLAG_KERNING
constant
Image.FreeType.FACE_FLAG_FAST_GLYPHS
constant
Image.FreeType.FACE_FLAG_MULTIPLE_MASTERS
constant
Image.FreeType.FACE_FLAG_GLYPH_NAMES
constant
Image.FreeType.STYLE_FLAG_ITALIC
constant
Image.FreeType.STYLE_FLAG_BOLD
A FreeType font face. We recommend using the more generic font handling
interfaces in Image.Fonts
instead.
void
attach_file(string
file
)
Image.FreeType.Face Image.FreeType.Face(
string(8bit)
font
, int(0..)
|void
face_number
)
font
The path of the font file to use
face_number
The face number within the font to load, if supported by the font format.
int
get_kerning(int
l
, int
r
)
mapping
info()
| The font family, or the string "unknown" |
| The name of the font style, or "unknown" |
| The number of faces contained within the font file. |
| |
| The sum of all face/style flags respectively. |
array
(string
) list_encodings()
void
select_encoding(string
|int
encoding
)
Face
set_size(int
width
, int
height
)
Image.Image
write_char(int
char
)
This submodule keep the GIF encode/decode capabilities
of the Image
module.
GIF is a common image storage format, usable for a limited color palette - a GIF image can only contain as most 256 colors - and animations.
Simple encoding:
encode
, encode_trans
Advanced stuff:
render_block
, header_block
,
end_block
, netscape_loop_block
Very advanced stuff:
_render_block
, _gce_block
Image
, Image.Image
, Image.Colortable
array
__decode()
Decodes a GIF image structure down to chunks and
({int xsize,int ysize, // 0: size of image drawing area int numcol, // 2: suggested number of colors void|string colortable, // 3: opt. global colortable ({ int aspx, int aspy, // 4,0: aspect ratio or 0, 0 if not set int background }), // 1: index of background colorfollowed by any number these blocks in any order:
({ GIF.EXTENSION, // 0: block identifier int extension, // 1: extension number string data }) // 2: extension data ({ GIF.RENDER, // 0: block identifier int x, int y, // 1: position of render int xsize, int ysize, // 3: size of render int interlace, // 5: interlace flag void|string colortbl, // 6: opt. local colortable int lzwsize, // 7: lzw code size string lzwdata }) // 8: packed lzw dataand possibly ended with one of these:
({ GIF.ERROR_PREMATURE_EOD }) // premature end-of-data ({ GIF.ERROR_TOO_MUCH_DATA, // data following end marker string data }) // (rest of file) ({ GIF.ERROR_UNKNOWN_DATA, // unknown data string data }) // (rest of file)
the above array
May throw errors if the GIF header is incomplete or illegal.
This is in the very advanced sector of the GIF support; please read about how GIF files works.
array
_decode(string
gifdata
)
array
_decode(array
__decoded
)
Decodes a GIF image structure down to chunks, and also decode the images in the render chunks.
({int xsize,int ysize, // 0: size of image drawing area void|object colortable, // 2: opt. global colortable ({ int aspx, int aspy, // 3 0: aspect ratio or 0, 0 if not set int background }), // 2: index of background colorfollowed by any number these blocks in any order (gce chunks are decoded and incorporated in the render chunks):
({ GIF.RENDER, // 0: block identifier int x, int y, // 1: position of render object image, // 3: render image void|object alpha, // 4: 0 or render alpha channel object colortable, // 5: colortable (may be same as global) int interlace, // 6: interlace flag int trans_index, // 7: 0 or transparent color index int delay, // 8: 0 or delay in centiseconds int user_input, // 9: user input flag int disposal}) // 10: disposal method number (0..7) ({ GIF.EXTENSION, // 0: block identifier int extension, // 1: extension number string data }) // 2: extension dataand possibly ended with one of these:
({ GIF.ERROR_PREMATURE_EOD }) // premature end-of-data ({ GIF.ERROR_TOO_MUCH_DATA, // data following end marker string data }) // (rest of file) ({ GIF.ERROR_UNKNOWN_DATA, // unknown data string data }) // (rest of file)
The decode
method uses this data in a way similar
to this program:
import Image; object my_decode_gif(string data) { array a=GIF._decode(data); object img=image(a[0],a[1]); foreach (a[4..],array b) if (b[0]==GIF.RENDER) if (b[4]) img->paste_alpha(b[3],b[4],b[1],b[2]); else img->paste(b[3],b[1],b[2]); return img; }
gifdata
GIF data (with header and all)
__decoded
GIF data as from __decode
the above array
May throw errors if the GIF header is incomplete or illegal.
This is in the very advanced sector of the GIF support; please read about how GIF files works.
string
_encode(array
data
)
Encodes GIF data; reverses _decode.
data
data as returned from _encode
Some given values in the array are ignored. This function does not give the _exact_ data back!
string
_gce_block(int
transparency
, int
transparency_index
, int
delay
, int
user_input
, int
disposal
)
This function gives back a Graphic Control Extension block. A GCE block has the scope of the following render block.
transparency
transparency_index
The following image has transparency, marked with this index.
delay
View the following rendering for this many centiseconds (0..65535).
user_input
Wait the delay or until user input. If delay is zero, wait indefinitely for user input. May sound the bell upon decoding.
disposal
Disposal method number;
This is in the very advanced sector of the GIF support; please read about how GIF files works.
Most decoders just ignore some or all of these parameters.
_render_block
, render_block
string
_render_block(int
x
, int
y
, int
xsize
, int
ysize
, int
bpp
, string
indices
, zero
|string
colortable
, int
interlace
)
Advanced (!) method for writing renderblocks for placement in a GIF file. This method only applies LZW encoding on the indices and makes the correct headers.
x
y
Position of this image.
xsize
ysize
Size of the image. Length if the indices string must be xsize*ysize.
bpp
Bits per pixels in the indices. Valid range 1..8.
indices
The image indices as an 8bit indices.
colortable
Colortable with colors to write as palette. If this argument is zero, no local colortable is written. Colortable string len must be 1<<bpp.
interlace
Interlace index data and set interlace bit. The given string should _not_ be pre-interlaced.
This is in the very advanced sector of the GIF support; please read about how GIF files works.
encode
, _encode
, header_block
, end_block
object
decode(string
data
)
object
decode(array
_decoded
)
object
decode(array
__decoded
)
Decodes GIF data and creates an image object.
the decoded image as an image object
This function may throw errors upon illegal GIF data.
This function uses __decode
, _decode
,
Image.Image->paste
and
Image.Image->paste_alpha
internally.
encode
array
(object
) decode_layers(string
data
)
array
(object
) decode_layers(array
_decoded
)
object
decode_layer(string
data
)
object
decode_layer(array
_decoded
)
Decodes GIF data and creates an array of layers or the resulting layer.
The resulting layer may not have the same size as the gif image, but the resulting bounding box of all render chunks in the gif file. The offset should be correct, though.
encode
, decode_map
mapping
decode_map(string
|array
layers
)
Returns a mapping similar to other decoders _decode function.
"image":the image "alpha":the alpha channel "xsize":int "ysize":int size of image "type":"image/gif" file type information as MIME type
The weird name of this function (not _decode as the other decoders) is because gif was the first decoder and was written before the API was finally defined. Sorry about that. /Mirar
string
encode(object
img
)
string
encode(object
img
, int
colors
)
string
encode(object
img
, object
colortable
)
string
encode_trans(object
img
, object
alpha
)
string
encode_trans(object
img
, int
tr_r
, int
tr_g
, int
tr_b
)
string
encode_trans(object
img
, int
colors
, object
alpha
)
string
encode_trans(object
img
, int
colors
, int
tr_r
, int
tr_g
, int
tr_b
)
string
encode_trans(object
img
, int
colors
, object
alpha
, int
tr_r
, int
tr_g
, int
tr_b
)
string
encode_trans(object
img
, object
colortable
, object
alpha
)
string
encode_trans(object
img
, object
colortable
, int
tr_r
, int
tr_g
, int
tr_b
)
string
encode_trans(object
img
, object
colortable
, object
alpha
, int
a_r
, int
a_g
, int
a_b
)
string
encode_trans(object
img
, object
colortable
, int
transp_index
)
Create a complete GIF file.
The latter (encode_trans
) functions
add transparency capabilities.
Example:
img=<ref>Image.Image</ref>([...]); [...] // make your very-nice image write(<ref>Image.GIF.encode</ref>(img)); // write it as GIF on stdout
img
The image which to encode.
colors
colortable
These arguments decides what colors the image should be encoded with. If a number is given, a colortable with be created with (at most) that amount of colors. Default is '256' (GIF maximum amount of colors).
alpha
Alpha channel image (defining what is transparent); black
color indicates transparency. GIF has only transparent
or nontransparent (no real alpha channel).
You can always dither a transparency channel:
Image.Colortable(my_alpha, ({({0,0,0}),({255,255,255})}))
->full()
->floyd_steinberg()
->map(my_alpha)
tr_r
tr_g
tr_b
Use this (or the color closest to this) color as transparent pixels.
a_r
a_g
a_b
Encode transparent pixels (given by alpha channel image) to have this color. This option is for making GIFs for the decoders that doesn't support transparency.
transp_index
Use this color no in the colortable as transparent color.
For advanced users:
Image.GIF.encode_trans(img,colortable,alpha);is equivalent of using
Image.GIF.header_block(img->xsize(),img->ysize(),colortable)+ Image.GIF.render_block(img,colortable,0,0,0,alpha)+ Image.GIF.end_block();and is actually implemented that way.
string
end_block()
This function gives back a GIF end (trailer) block.
the end block as a string.
This is in the advanced sector of the GIF support; please read some about how GIFs are packed.
The result of this function is always ";" or "\x3b", but I recommend using this function anyway for code clearity.
header_block
, end_block
string
header_block(int
xsize
, int
ysize
, int
numcolors
)
string
header_block(int
xsize
, int
ysize
, object
colortable
)
string
header_block(int
xsize
, int
ysize
, object
colortable
, int
background_color_index
, int
gif87a
, int
aspectx
, int
aspecty
)
string
header_block(int
xsize
, int
ysize
, object
colortable
, int
background_color_index
, int
gif87a
, int
aspectx
, int
aspecty
, int
r
, int
g
, int
b
)
This function gives back a GIF header block.
Giving a colortable to this function includes a global palette in the header block.
xsize
ysize
Size of drawing area. Usually same size as in the first (or only) render block(s).
background_color_index
This color in the palette is the background color. Background is visible if the following render block(s) doesn't fill the drawing area or are transparent. Most decoders doesn't use this value, though.
gif87a
If set, write 'GIF87a' instead of 'GIF89a' (default 0 == 89a).
aspectx
aspecty
Aspect ratio of pixels, ranging from 4:1 to 1:4 in increments of 1/16th. Ignored by most decoders. If any of aspectx or aspecty is zero, aspectratio information is skipped.
r
g
b
Add this color as the transparent color. This is the color used as transparency color in case of alpha-channel given as image object. This increases (!) the number of colors by one.
the created header block as a string
This is in the advanced sector of the GIF support; please read some about how GIFs are packed.
This GIF encoder doesn't support different size of colors in global palette and color resolution.
header_block
, end_block
string
netscape_loop_block()
string
netscape_loop_block(int
number_of_loops
)
Creates a application-specific extention block; this block makes netscape and compatible browsers loop the animation a certain amount of times.
number_of_loops
Number of loops. Max and default is 65535.
string
render_block(object
img
, object
colortable
, int
x
, int
y
, int
localpalette
)
string
render_block(object
img
, object
colortable
, int
x
, int
y
, int
localpalette
, object
alpha
)
string
render_block(object
img
, object
colortable
, int
x
, int
y
, int
localpalette
, object
alpha
, int
r
, int
g
, int
b
)
string
render_block(object
img
, object
colortable
, int
x
, int
y
, int
localpalette
, int
delay
, int
transp_index
, int
interlace
, int
user_input
, int
disposal
)
string
render_block(object
img
, object
colortable
, int
x
, int
y
, int
localpalette
, object
alpha
, int
r
, int
g
, int
b
, int
delay
, int
interlace
, int
user_input
, int
disposal
)
This function gives a image block for placement in a GIF file, with or without transparency. The some options actually gives two blocks, the first with graphic control extensions for such things as delay or transparency.
Example:
img1=<ref>Image.Image</ref>([...]); img2=<ref>Image.Image</ref>([...]); [...] // make your very-nice images nct=<ref>Image.Colortable</ref>([...]); // make a nice colortable write(<ref>Image.GIF.header_block</ref>(xsize,ysize,nct)); // write a GIF header write(<ref>Image.GIF.render_block</ref>(img1,nct,0,0,0,10)); // write a render block write(<ref>Image.GIF.render_block</ref>(img2,nct,0,0,0,10)); // write a render block [...] write(<ref>Image.GIF.end_block</ref>()); // write end block // voila! A GIF animation on stdout.
The above animation is thus created:
object nct=Image.Colortable(lena,32,({({0,0,0})})); string s=GIF.header_block(lena->xsize(),lena->ysize(),nct); foreach ( ({lena->xsize(), (int)(lena->xsize()*0.75), (int)(lena->xsize()*0.5), (int)(lena->xsize()*0.25), (int)(1), (int)(lena->xsize()*0.25), (int)(lena->xsize()*0.5), (int)(lena->xsize()*0.75)}),int xsize) { object o=lena->scale(xsize,lena->ysize()); object p=lena->clear(0,0,0); p->paste(o,(lena->xsize()-o->xsize())/2,0); s+=Image.GIF.render_block(p,nct,0,0,0,25); } s+=Image.GIF.netscape_loop_block(200); s+=Image.GIF.end_block(); write(s);
img
The image.
colortable
Colortable with colors to use and to write as palette.
x
y
Position of this image.
localpalette
If set, writes a local palette.
alpha
Alpha channel image; black is transparent.
r
g
b
Color of transparent pixels. Not all decoders understands transparency. This is ignored if localpalette isn't set.
delay
View this image for this many centiseconds. Default is zero.
transp_index
Index of the transparent color in the colortable. -1 indicates no transparency.
user_input
If set: wait the delay or until user input. If delay is zero, wait indefinitely for user input. May sound the bell upon decoding. Default is non-set.
disposal
Disposal method number;
This is in the advanced sector of the GIF support; please read some about how GIFs are packed.
The user_input and disposal method are unsupported in most decoders.
encode
, header_block
, end_block
HRZ is rather trivial, and not really useful, but:
The HRZ file is always 256x240 with RGB values from 0 to 63. No compression, no header, just the raw RGB data. HRZ is (was?) used for amateur radio slow-scan TV.
object
decode(string
data
)
mapping
_decode(string
data
)
string
encode(object
image
)
Handle encoding and decoding of HRZ images.
This submodule keep the ILBM encode/decode capabilities
of the Image
module.
ILBM is a subtype of the Interchange File Format (IFF) used for storing picture data. ILBM stands for InterLeaved BitMap which refers to the way the pictures are stored. The image data is stored as a varying number of bitplanes, each storing one bit of data for each pixel in the image. The format supports horizontal and vertical RLE (Run Length Encoding) compression.
The format also natively supports images using the somewhat esoteric image modes of the original Commodore Amiga, such as HAM (Hold And Modify)
The format was commonly used for images on the Amiga.
Image
, Image.Image
, Image.Colortable
array
__decode()
Decodes an ILBM image structure down to chunks and
({int xsize,int ysize, // 0: size of image drawing area string bitmapheader, // 2: BMHD chunk void|string colortable, // 3: opt. colortable chunk (CMAP) void|string colortable, // 4: opt. colormode chunk (CAMG) string body, // 5: BODY chunk mapping more_chunks}) // 6: mapping with other chunks
the above array
May throw errors if the ILBM header is incomplete or illegal.
array
_decode(string
|array
data
)
Decode an ILBM image file.
Result is a mapping,
([ "image": object image, ... more ... ])
image is the stored image.
object
decode(string
data
)
object
decode(array
_decoded
)
object
decode(array
__decoded
)
Decodes ILBM data and creates an image object.
the decoded image as an image object
This function may throw errors upon illegal ILBM data.
This function uses __decode
and
_decode
internally.
encode
string
encode(object
image
)
string
encode(object
image
, object
mappingoptions
)
Encodes an ILBM image.
The options argument may be a mapping containing zero or more encoding options:
normal options: "alpha":image object Use this image as mask (Note: ILBM mask is boolean. The values are calculated by (r+2g+b)/4>=128.) "palette":colortable object Use this as palette for pseudocolor encoding
This module uses libjpeg, a software from Independent JPEG Group.
inherit "____Image_JPEG" : "____Image_JPEG"
constant
Image.JPEG.DEFAULT
constant
Image.JPEG.FASTEST
constant
Image.JPEG.FLIP_H
constant
Image.JPEG.FLIP_V
constant
Image.JPEG.FLOAT
constant
Image.JPEG.IFAST
constant
Image.JPEG.ISLOW
constant
Image.JPEG.ROT_180
constant
Image.JPEG.ROT_270
constant
Image.JPEG.ROT_90
constant
Image.JPEG.TRANSPOSE
constant
Image.JPEG.TRANSVERSE
object
decode(string
data
)
object
decode(string
data
, mapping
options
)
mapping
_decode(string
data
)
mapping
_decode(string
data
, mapping
options
)
mapping
decode_header(string
data
)
Decodes a JPEG image. The simple decode
function
simply gives the image object, the other functions gives
a mapping of information (see below).
The options
argument may be a mapping
containing zero or more decoding options:
| Do interblock smoothing. Default is on (1). |
| Do fancy upsampling of chroma components. Default is on (1). |
| DCT method to use. Any of
|
| Rescale the image when read from JPEG data. My (Mirar) version (6a) of jpeglib can only handle 1/1, 1/2, 1/4 and 1/8. |
|
_decode
and decode_header
gives
a mapping as result, with this content:
| Comment marker of JPEG file, if present. | ||||||
| Size of image | ||||||
| |||||||
| Image dpi, if known. | ||||||
| |||||||
| File type information as MIME type. Always "image/jpeg". | ||||||
| Number of channels in JPEG image. | ||||||
| Color space of JPEG image. Any of "GRAYSCALE", "RGB", "YUV", "CMYK", "YCCK" or "UNKNOWN". | ||||||
| The unit used for x_density and y_density.
| ||||||
| Density of image. | ||||||
| |||||||
| If the file has an Adobe marker. | ||||||
| JPEG quant tables. | ||||||
| JPEG quality guess. | ||||||
| Mapping from application and comment markers to their values. |
string
encode(object
image
)
string
encode(string
|object
image
, mapping
options
)
Encodes an image
object with JPEG compression. The image
may also be a string containing a raw JPEG image. In the
The options
argument may be a mapping containing zero or more
encoding options:
| Set quality of result. Default is 75. | ||||||||||||||
| Optimize Huffman table. Default is on (1) for images smaller than 50kpixels. | ||||||||||||||
| Make a progressive JPEG. Default is off (0). | ||||||||||||||
| Make a grayscale JPEG instead of color (YCbCr). | ||||||||||||||
| Smooth input. Value is strength. | ||||||||||||||
| DCT method to use. Any of
| ||||||||||||||
| The unit used for x_density and y_density.
| ||||||||||||||
| Density of image. | ||||||||||||||
| |||||||||||||||
| Comment to be written in the JPEG file. Must not be a wide string. | ||||||||||||||
| Force baseline output. Useful for quality<25. Default is off for quality<25. | ||||||||||||||
| Tune quantisation tables manually. | ||||||||||||||
| Application and comment markers;
the integer should be one of | ||||||||||||||
| Lossless image transformation. Has only effect when supplying a JPEG file as indata.
|
Please read some about JPEG files. A quality setting of 100 does not mean the result is lossless.
mapping
exif_decode(string
data
, mapping
|void
options
)
Decodes the image as _decode
would and then proceeds to decode
any EXIF information in the image. If it contain any Orientation
information the image will be flipped/rotated according to it. The
EXIF data will be returned as a mapping under the key
"exif"
. If an error is encountered during the processing
of EXIF information, the backtrace will be returned under the key
"error"
.
mapping
(int
:array
(array
(int
))) quant_tables(int
|void
a
)
Document this function
constant
Image.JPEG.Marker.APP0
constant
Image.JPEG.Marker.APP1
constant
Image.JPEG.Marker.APP10
constant
Image.JPEG.Marker.APP11
constant
Image.JPEG.Marker.APP12
constant
Image.JPEG.Marker.APP13
constant
Image.JPEG.Marker.APP14
constant
Image.JPEG.Marker.APP15
constant
Image.JPEG.Marker.APP2
constant
Image.JPEG.Marker.APP3
constant
Image.JPEG.Marker.APP4
constant
Image.JPEG.Marker.APP5
constant
Image.JPEG.Marker.APP6
constant
Image.JPEG.Marker.APP7
constant
Image.JPEG.Marker.APP8
constant
Image.JPEG.Marker.APP9
constant
Image.JPEG.Marker.COM
constant
Image.JPEG.Marker.EOI
constant
Image.JPEG.Marker.RST0
Decodes images from the Atari image editor Neochrome.
mapping
_decode(string
data
)
Low level decoding of the NEO file contents in data
.
| The decoded bitmap |
| Coler cycled images. |
| The filename stored into the file. |
| The palette color range to be color cycled. |
| |
| The animation speed, expressed as the number of VBLs per animation frame. |
| Color cycling direction. Can be either |
| The palette to be used for color cycling. |
Image.Image
decode(string
data
)
Decodes the image data
into an Image.Image
object.
PCX, standing for Personal Computer Exchange, is an image file format developed by the now-defunct ZSoft Corporation of Marietta, Georgia. It was the native file format for PC Paintbrush and became one of the first widely accepted DOS imaging standards, although it has since been succeeded by more sophisticated image formats, such as BMP, JPEG, and PNG. PCX files commonly stored palette-indexed images ranging from 2 or 4 colors to 16 and 256 colors, although the format has been extended to record true-color (24-bit) images as well.
mapping
_decode(string
data
)
Decodes a PCX image to a mapping.
Throws upon error in data.
string
encode(object
image
)
string
encode(object
image
, object
mappingoptions
)
string
_encode(object
image
)
string
_encode(object
image
, object
mappingoptions
)
Encodes a PCX image. The _encode and the encode functions are identical
The options argument may be a mapping containing zero or more encoding options:
normal options: "raw":1 Do not RLE encode the image "dpy":int "xdpy":int "ydpy":int Image resolution (in pixels/inch, integer numbers) "xoffset":int "yoffset":int Image offset (not used by most programs, but gimp uses it)
object
decode(string
data
)
Decodes a PCX image.
Throws upon error in data.
Support for encoding and decoding the Portable Network Graphics format, PNG.
This module uses zlib.
array
__decode(string
data
)
array
__decode(string
data
, int
dontcheckcrc
)
Splits a PNG file into chunks.
Result is an array of arrays, or 0 if data isn't a PNG file. Each element in the array is constructed as follows.
Array | |
| The type of the chunk, e.g. "IHDR" or "IDAT". |
| The actual chunk data. |
| Set to 1 if the checksum is ok and |
Please read about the PNG file format. Support for decoding cHRM, gAMA, sBIT, hIST, pHYs, tIME, tEXt and zTXt chunks are missing.
string
_chunk(string
type
, string
data
)
Encodes a PNG chunk.
Please read about the PNG file format.
mapping
_decode(string
|array
data
)
mapping
_decode(string
|array
data
, mapping
options
)
Decode a PNG image file.
options
| A replacement color table to be used instead of the one in the PNG file, if any. |
| The decoded image. | ||||||
| Number of bitplanes in the image. One of 1, 2, 4, 8 and 16. | ||||||
| Image color type. Bit values are:
Valid values are 0, 2, 3, 4 and 6. | ||||||
| Image dimensions. | ||||||
| |||||||
| The background color, if any. An array of size three with the RGB values. | ||||||
| The alpha channel, if any. |
Throws an error if the image data is erroneous.
Please read about the PNG file format. This function ignores any checksum errors in the file. A PNG of higher color resolution than the Image module supports (8 bit) will lose that information in the conversion.
Image.Image
decode(string
data
)
Image.Image
decode(string
data
, mapping
(string
:mixed
) options
)
Decodes a PNG image. The options
mapping is the
as for _decode
.
Throws upon error in data.
Image.Image
decode_alpha(string
data
, void
|mapping
(string
:mixed
) options
)
Decodes the alpha channel in a PNG file. The
options
mapping is the same as for _decode
.
Throws upon error in data.
mapping
decode_header(string
data
)
Decodes only the PNG headers.
_decode
string
encode(Image.Image
image
)
string
encode(Image.Image
image
, mapping
options
)
Encodes a PNG image.
options
| Use this image as alpha channel (Note: PNG alpha channel is grey. The values are calculated by (r+2g+b)/4.) |
| Use this as palette for pseudocolor encoding (Note: encoding with alpha channel and pseudocolor at the same time are not supported) |
| The level of z-compression to be applied. Default is 9. |
| The type of LZ77 strategy to be used. Possible values are
|
__decode
Please read some about PNG files.
This submodule keeps the PNM encode/decode capabilities
of the Image
module.
PNM is a common image storage format on unix systems, and is a very simple format.
This format doesn't use any color palette.
The format is divided into seven subformats;
P1(PBM) - ascii bitmap (only two colors) P2(PGM) - ascii greymap (only grey levels) P3(PPM) - ascii truecolor P4(PBM) - binary bitmap P5(PGM) - binary greymap P6(PPM) - binary truecolor P7 - binary truecolor (used by xv for thumbnails)
Simple encoding:
encode
,
encode_binary
,
encode_ascii
Simple decoding:
decode
Advanced encoding:
encode_P1
,
encode_P2
,
encode_P3
,
encode_P4
,
encode_P5
,
encode_P6
Image
, Image.Image
, Image.GIF
object
decode(string
data
)
Decodes PNM (PBM/PGM/PPM) data and creates an image object.
the decoded image as an image object
This function may throw errors upon illegal PNM data.
encode
string
encode(object
image
)
string
encode_binary(object
image
)
string
encode_ascii(object
image
)
string
encode_P1(object
image
)
string
encode_P2(object
image
)
string
encode_P3(object
image
)
string
encode_P4(object
image
)
string
encode_P5(object
image
)
string
encode_P6(object
image
)
Make a complete PNM file from an image.
encode_binary
() and encode_ascii
()
uses the most optimized encoding for this image (bitmap, grey
or truecolor) - P4, P5 or P6 respective P1, P2 or P3.
encode_P1
/encode_P4
assumes the image is black and white. Use
Image.Image->threshold
() or something like
Image.Colortable
( ({({0,0,0}),({255,255,255})}) )
->floyd_steinberg()
->map(my_image)
to get a black and white image.
encode_P2
/encode_P5
assumes the image is greyscale. Use
Image.Image->grey
() to get a greyscale image.
the encoded image as a string
encode
() is equal to encode_binary
(),
but may change in a future release.
decode
Codec for the Adobe page description language PostScript. Uses Ghostscript for decoding or built-in support.
function
(:void
) Image.PS._encode
Same as encode. Present for API reasons.
mapping
_decode(string
data
, mapping
|void
options
)
Calls decode and returns the image in the "image" index of the mapping. This method is present for API reasons.
object
decode(string
data
, mapping
|void
options
)
Decodes the postscript data
into an image object
using Ghostscript.
options
Optional decoding parameters.
| The resolution the image should be rendered in. Defaults to 100. |
| The selected Ghostscript device. Defaults to "ppmraw". |
| Path to the Ghostscript binary to be used. If missing the environment paths will be searched for a file "gs" to be used instead. |
| Forces use of Ghostscript for EPS files instead of Pikes native support. |
| Use -dEPSCrop option to Ghostscript to crop the BoundingBox for a EPS file. |
| Use -dUseCIEColor option to Ghostscript for mapping color values through a CIE color space. |
| Filename to read. If this is specified, it will be
passed along to the gs binary, so that it can
read the file directly. If this is specified |
Some versions of gs on MacOS X have problems with reading files on stdin. If this occurrs, try writing to a plain file and specifying the file option.
gs versions 7.x and earlier don't support rendering of EPSes if they are specified with the file option. If this is a problem, upgrade to gs version 8.x or later.
mapping
|zero
decode_header(string
data
)
Decodes the header of the postscript data
into a mapping.
| Size of image |
| |
| File type information as MIME type. Always "application/postscript". |
| Color space of image. "GRAYSCALE", "LAB", RGB", "CMYK" or "UNKNOWN" |
string
encode(object
img
, mapping
|void
options
)
Encodes the image object img
as a postscript 3.0 file.
options
Optional extra encoding parameters.
| The resolution of the encoded image. Defaults to 100. |
| If the resulting image should be an eps instead of ps. Defaults to 0, no. |
PhotoShop Document image format.
inherit Image._PSD : _PSD
mapping
__decode(string
|mapping
data
)
Decodes a PSD image to a mapping, defined as follows.
| The number of channels in the image, including any alpha channels. | ||||||||||||||||
| The image dimensions. | ||||||||||||||||
| |||||||||||||||||
| 1 if the image is compressed, 0 if not. | ||||||||||||||||
| The number of bits per channel. | ||||||||||||||||
| The color mode of the file.
| ||||||||||||||||
| Raw color data. | ||||||||||||||||
| Ram image data. | ||||||||||||||||
| Additional image data. See mappping below. | ||||||||||||||||
| An array with the layers of the image. See mapping below. |
The resources mapping. Unknown resources will be identified by their ID number (as an int).
| Image caption. | |||||||
| Image associated URL. | |||||||
| Which layer is active. | |||||||
| An array with all guides stored in the image file.
| |||||||
| Resolution information
|
The layer members:
| The rectangle containing the contents of the layer. | ||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| FIXME: Document these | ||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| 0=transparent, 255=opaque. | ||||||||||||||||||||||||||||
| 0=base, 1=non-base. | ||||||||||||||||||||||||||||
| bit 0=transparency protected bit 1=visible | ||||||||||||||||||||||||||||
| Blend mode.
| ||||||||||||||||||||||||||||
| Raw extra data. | ||||||||||||||||||||||||||||
| The name of the layer | ||||||||||||||||||||||||||||
| The channels of the layer. Each array element is a mapping as follows
|
mapping
_decode(string
|mapping
data
, mapping
|void
options
)
Decodes a PSD image to a mapping, with at least an
'image' and possibly an 'alpha' object. Data is either a PSD image, or
a mapping (as received from __decode
)
options
| Sets the background to the given color. Arrays should be in the format ({r,g,b}). |
| Draw invisible layers as well. |
| Draw the guides. |
| Mark the selection using an overlay. |
| Do not asume 'Normal' for unknown layer modes. |
| Draw an outline around all (drawn) layers. |
| Write the name of all layers using the font object, |
| Draw an outline around the active layer |
| The image object. |
| The alpha channel image object. |
Throws upon error in data. For more information, see __decode
Image.Image
decode(string
data
)
Decodes a PSD image to a single image object.
Throws upon error in data. To get access to more information like
alpha channels and layer names, see _decode
and __decode
.
array
(Image.Layer
) decode_layers(string
data
, mapping
|void
options
)
Decodes a PSD image to an array of Image.Layer objects
The layer object have the following extra variables (to be queried
using Image.Layer()->get_misc_value
):
| Returns array containing guide definitions. |
| Returns string containing the name of the layer. |
| Is 1 of the layer is visible and 0 if it is hidden. |
Accepts these options:
| If included, all layers will be decoded, even the non-visible ones. |
| Remove areas that are outside the image boundaries in all layers |
| If included, include a solid background layer with the given color |
string
|zero
translate_mode(string
mode
)
Convert a photoshop mode name to pike Image.lay
mode names
object
Image.PSD.Layer.alpha
int
Image.PSD.Layer.flags
int
Image.PSD.Layer.width
int
Image.PSD.Layer.height
object
Image.PSD.Layer.image
int
Image.PSD.Layer.mask_default_color
int
Image.PSD.Layer.mask_flags
int
Image.PSD.Layer.mask_width
int
Image.PSD.Layer.mask_height
int
Image.PSD.Layer.mask_xoffset
int
Image.PSD.Layer.mask_yoffset
string
Image.PSD.Layer.mode
string
Image.PSD.Layer.name
int
Image.PSD.Layer.opacity
int
Image.PSD.Layer.xoffset
int
Image.PSD.Layer.yoffset
Handle encoding and decoding of PVR images.
PVR is the texture format of the NEC PowerVR system It is a rather simple, uncompressed, truecolor format.
object
decode(string
data
)
object
decode_alpha(string
data
)
mapping
decode_header(string
data
)
mapping
_decode(string
data
)
decodes a PVR image
The decode_header
and _decode
has these elements:
"image":object - image object \- not decode_header "alpha":object - decoded alpha / "type":"image/x-pvr" - image type "xsize":int - horisontal size in pixels "ysize":int - vertical size in pixels "attr":int - texture attributes "global_index":int - global index (if present)
string
encode(object
image
)
string
encode(object
image
, mapping
options
)
encode a PVR image
options is a mapping with optional values:
"alpha":object - alpha channel "global_index":int - global index "vq":int(0..1) - Vector Quantification compression
This submodule keep the RAS (Sun Raster, files commonly use the
'sun' file extension) encode/decode capabilities of the
Image
module.
The format was commonly used in the 1990:s for images in reasearch papers and such, since SUN workstations was the standard computer in university settings.
The format uses RLE compression, supports rgb24, 8-bit palette, grayscale and monochrome without alpha channels.
Image
, Image.Image
, Image.Colortable
object
decode(string
data
)
Decodes RAS data and creates an image object.
the decoded image as an image object
This function may throw errors upon illegal RAS data.
encode
string
encode(object
image
)
string
encode(object
image
, object
mappingoptions
)
Encodes a RAS image.
The options argument may be a mapping containing zero or more encoding options:
normal options: "palette":colortable object Use this as palette for pseudocolor encoding
This is a glue against the librsvg-2.0 library, providing Scalable Vector Graphics (SVG) for Pike.
mapping
_decode(string
data
, void
|mapping
options
)
Data is the SVG data, the charset must be unicode.
If options
is specified, it contains one or more of the
following options
| If specified, gives the exact width in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the exact height in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the scale the image will be drawn with. A scale of 2.0 will give an image that is twice as large. |
The result is a mapping with the following members:
| Always image/svg |
| The width of the image, in pixels |
| The height of the image, in pixels |
| The image data |
| The alpha channel data |
Image.Image
decode(string
data
, void
|mapping
options
)
Data is the SVG data, the charset must be unicode.
If options
is specified, it contains one or more of the
following options
| If specified, gives the exact width in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the exact height in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the scale the image will be drawn with. A scale of 2.0 will give an image that is twice as large. |
Returns the image member of the mapping returned by _decode
mapping
decode_header(string
data
, void
|mapping
options
)
Data is the SVG data, the charset must be unicode.
If options
is specified, it contains one or more of the
following options
| If specified, gives the exact width in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the exact height in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the scale the image will be drawn with. A scale of 2.0 will give an image that is twice as large. |
The result is a mapping with the following members:
| Always image/svg |
| The width of the image, in pixels |
| The height of the image, in pixels |
array
(Image.Layer
) decode_layers(string
data
, void
|mapping
options
)
Data is the SVG data, the charset must be unicode.
If options
is specified, it contains one or more of the
following options
| If specified, gives the exact width in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the exact height in pixels the image will have. If only one of xsize or ysize is specified, the other is calculated. |
| If specified, gives the scale the image will be drawn with. A scale of 2.0 will give an image that is twice as large. |
The result is an array of Image.Layer objects. For now there is always at most one member in the array.
TrueVision TGA image decoding and encoding support.
Truevision TGA, often referred to as TARGA, is a raster graphics file format created by Truevision Inc. It was the native format of TARGA and VISTA boards, which were the first graphic cards for IBM-compatible PCs to support Highcolor/truecolor display.
@note TGA images were commonly used for screenshots in games, although since about 2010 most games have started to migrate to PNG images.
object
_decode(string
data
)
Decodes a Targa image to a mapping. The mapping follows this format: ([ "image":img_object, "alpha":alpha_channel ])
Throws upon error in data.
object
decode(string
data
)
Decodes a Targa image.
Throws upon error in data.
string
encode(object
image
)
string
encode(object
image
, object
mappingoptions
)
Encodes a Targa image.
The options argument may be a mapping containing zero or more encoding options:
normal options: "alpha":image object Use this image as alpha channel (Note: Targa alpha channel is grey. The values are calculated by (r+2g+b)/4.) "raw":1 Do not RLE encode the image
inherit "____Image_TIFF" : "____Image_TIFF"
constant
Image.TIFF.COMPRESSION_CCITTFAX3
constant
Image.TIFF.COMPRESSION_CCITTFAX4
constant
Image.TIFF.COMPRESSION_CCITTRLE
constant
Image.TIFF.COMPRESSION_CCITTRLEW
constant
Image.TIFF.COMPRESSION_JPEG
constant
Image.TIFF.COMPRESSION_LZW
constant
Image.TIFF.COMPRESSION_NEXT
constant
Image.TIFF.COMPRESSION_NONE
constant
Image.TIFF.COMPRESSION_PACKBITS
constant
Image.TIFF.COMPRESSION_THUNDERSCAN
mapping
(int
:mapping
(string
:mixed
)) Image.TIFF.tiff_tags
Defines TIFF tags to parse.
| For each supported TIFF tag the following information is kept:
|
mapping
(string
:mixed
) _decode(string
data
)
Decodes a TIFF image to a mapping with at least the members image and alpha.
| The actual image. | |||
| Image alpha channel. | |||
| Resolution | |||
| ||||
|
| |||
| Resolution | |||
| ||||
| ||||
| ||||
| Type of photometric. Can be | |||
| Array elements are either integers or any of
| |||
| ||||
| Array is always two elements. | |||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| ||||
| Array is always two elements. | |||
| Array of array of RGB values. | |||
| Array is always two elements. | |||
| Array is always six elements. | |||
| Array of array of two elements. |
Throws upon error in data.
string
encode(object
image
)
string
encode(object
image
, mapping
options
)
string
_encode(object
image
)
string
_encode(object
image
, mapping
options
)
Encode an image object into a TIFF file. [encode] and _encode
are identical.
The options
argument may be a mapping containing zero or more
encoding options. See _decode
.
Image.TIFF.encode(img, ([ "compression":Image.TIFF.COMPRESSION_LZW, "name":"an image name", "comment":"an image comment", "alpha":An alpha channel, "dpy":Dots per inch (as a float), "xdpy":Horizontal dots per inch (as a float), "ydpy":Vertical dots per inch (as a float), ]));
object
decode(string
data
)
Decodes a TIFF image.
Throws upon error in data.
mapping
|zero
decode_header(string
data
)
Decodes the header of the TIFF data
into a mapping.
| Size of image in pixels. |
| |
| |
| |
| File type information as MIME type. Always |
| Color space of TIFF image. Either |
| Either |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|
Handle decoding of TIM images.
TIM is the framebuffer format of the PSX game system. It is a simple, uncompressed, truecolor or CLUT format with a one bit alpha channel.
object
decode(string
data
)
object
decode_alpha(string
data
)
mapping
decode_header(string
data
)
mapping
_decode(string
data
)
decodes a TIM image
The decode_header
and _decode
has these elements:
"image":object - image object \- not decode_header "alpha":object - decoded alpha / "type":"image/x-tim" - image type "xsize":int - horisontal size in pixels "ysize":int - vertical size in pixels "attr":int - texture attributes
This module adds TTF (Truetype font) capability to the Image module.
This module needs the libttf "Freetype" library
object
`()(string
filename
)
object
`()(string
filename
, mapping
options
)
Makes a new TTF Face object.
filename
The filename of the TTF font or the TTC font collection.
options
advanced options: "face":int If opening a font collection, '<tt>.TTC</tt>', this is used to get other fonts than the first.
0 if failed.
This represents instances of TTF Faces.
mapping
names()
array
(array
) _names()
Gives back the names or the complete name-list of this face.
The result from names
() is a mapping,
which has any or all of these indices:
"copyright": ("Copyright the Foo Corporation...bla bla") "family": ("My Little Font") "style": ("Bold") "full": ("Foo: My Little Font: 1998") "expose": ("My Little Font Bold") "version": ("June 1, 1998; 1.00, ...") "postscript": ("MyLittleFont-Bold") "trademark": ("MyLittleFont is a registered...bla bla")
This is extracted from the information from _names(), and fit into pike-strings using unicode or iso-8859-1, if possible.
The result from _names
() is a
matrix, on this form:
({ ({ int platform, encoding, language, id, string name }), ({ int platform, encoding, language, id, string name }), ... })
the name as a mapping to string or the names as a matrix
To use the values from _names
(),
check the TrueType standard documentation.
object
res = Image.TTF.Face()
()
This instantiates the face for normal usage - to convert font data to images.
a Image.TTF.FaceInstance
object.
object
flush()
This flushes all cached information. Might be used to save memory - the face information is read back from disk upon need.
the object being called
mapping
properties()
This gives back a structure of the face's properties. Most of this stuff is information you can skip.
The most interesting item to look at may be ->num_Faces, which describes the number of faces in a .TTC font collection.
a mapping of a lot of properties
This is the instance of a face, with geometrics, encodings and stuff.
Image.TTF.FaceInstance Image.TTF.FaceInstance(
object
face
)
creates a new Instance from a face.
Wireless Application Protocol Bitmap Format - WAP bitmap format - WBMP.
Wireless Application Protocol Bitmap Format (shortened to Wireless Bitmap and with file extension .wbmp) is a monochrome graphics file format that was optimized for the extremely low-end mobile computing devices that were common in the early days of the mobile web.
mapping
_decode(string
image
)
Decode the given image
| The MIME type and encoding for the image, e.g. "image/x-wap.wbmp; type=0". |
| |
| |
| |
| |
|
string
encode(object
image
, void
|mapping
args
)
string
_encode(object
image
, void
|mapping
args
)
Encode the given image as a WBMP image. All pixels that are not black will be encoded as white.
Image.Image
decode(string
image
)
Decode the given image
mapping
decode_header(string
image
)
| The MIME type and encoding for the image, e.g. "image/x-wap.wbmp; type=0". |
| |
| |
| |
|
WebP is a truecolor image format with alpha channel support currently developed by Google.
This module supports decoding and encoding of lossy and lossless WebP images with and without alpha channels using the libwebp library.
WebP images are generally smaller than the same quality JPEG or PNG image, but takes longer to encode and decode, and support in various applications is less common.
mapping
_decode(string
data
)
Decode a WebP image.
|
|
|
|
|
Image.Image
decode(string
data
)
Decode a WebP image, like _decode
.
The decoded image or an error
string
encode(Image.Image
image
, mapping
(string
:int
|float
|Image.Image
)|void
options
)
Encode an image using the WebP format.
The image to encode has to be at most 16384 pixels in any direction.
Commonly used options:
| If present, the alpha channel for the image will be the green
component of this image. Has to be the same size as the |
| Initialization for the encoding options. One of PRESET_DEFAULT, PRESET_PICTURE, PRESET_PHOTO PRESET_DRAWING, PRESET_ICON and PRESET_TEXT |
| If set, do lossless encoding. |
| Between 0 and 99. If quality is 100+, lossless encoding with quality 70 will be used. |
Additionally these advanced options are also supported:
| One of HINT_DEFAULT, HINT_PICTURE, HINT_PHOTO and HINT_GRAPH. Only used in lossless mode |
| If non zero, sets the desired filesize, in bytes. Takes precedence over quality. |
| if non-zero, specifies the minimal distortion to try to achieve. Takes precedence over target_size. |
| maximum number of segments to use. |
| Spatial Noise Shaping. 0=off, 100=maximum. |
| 0=off |
| 0=off |
| For the type, 0=simple, 1=strong. |
| If true, automatically adjust the filter strengths |
| Select alpha channel encoding format. Currently supported are 0: No alpha and 1: WebP lossless |
| Select alpha filtering method. 0: none, 1: fast, 2: best. Default if 1. |
| Select the base image quality for the alpha channel. |
| The number of entropy analysis passes. Defaults to 1. |
| |
| If true, do preprocessing (segment-smooth) |
| log2(number of token partitions). Default is set to 0 for easier progressive decoding. |
| quality degradation allowed to fit the 512k limit on prediction modes coding (0: no degradation, 100: maximum possible degradation). |
| If true, try to map the quality setting to generate similar sizes when compared to jpeg. |
| The maximum number of extra threads to use. Defaults to 0 |
| Decrease memory usage at the cost of encoding speed |
Always returns the encoded image as a string or throws an error.
This submodule handles encoding and decoding of the binary formats of X11, and can also be used for other non-compressed image formats.
Image
, Image.Image
, Image.Colortable
object
decode_pseudocolor(string
data
, int
width
, int
height
, int
bpp
, int
alignbits
, int
swapbytes
, object
colortable
)
lazy support for pseudocolor ZPixmaps
currently, only byte-aligned pixmaps are supported
object
decode_truecolor(string
data
, int
width
, int
height
, int
bpp
, int
alignbits
, int
swapbytes
, int
rbits
, int
rshift
, int
gbits
, int
gshift
, int
bbits
, int
bshift
)
object
decode_truecolor_masks(string
data
, int
width
, int
height
, int
bpp
, int
alignbits
, int
swapbytes
, int
rmask
, int
gmask
, int
bmask
)
lazy support for truecolor ZPixmaps
currently, only byte-aligned masks are supported
string
encode_pseudocolor(object
image
, int
bpp
, int
alignbits
, int
vbpp
, object
colortable
)
string
encode_pseudocolor(object
image
, int
bpp
, int
alignbits
, int
vbpp
, object
colortable
, string
translate
)
image
the image object to encode
bpp
bits per pixel, how many bits each pixel should take
vbpp
value bits per pixel; how many bits per pixel that really contains information
alignbits
the number of even bits each line should be padded to
colortable
colortable to get indices for pseudocolor
translate
translate table for colors. Length of this string should be 1<<vbpp (or 2<<vbpp if vbpp are greater than 8).
currently, only upto 16 bits pseudocolor are supported.
string
encode_truecolor(object
image
, int
bpp
, int
alignbits
, int
swapbytes
, int
rbits
, int
rshift
, int
gbits
, int
gshift
, int
bbits
, int
bshift
)
string
encode_truecolor_masks(object
image
, int
bpp
, int
alignbits
, int
swapbytes
, int
rmask
, int
gmask
, int
bmask
)
string
encode_truecolor(object
image
, int
bpp
, int
alignbits
, int
swapbytes
, int
rbits
, int
rshift
, int
gbits
, int
gshift
, int
bbits
, int
bshift
, object
ct
)
string
encode_truecolor_masks(object
image
, int
bpp
, int
alignbits
, int
swapbytes
, int
rmask
, int
gmask
, int
bmask
, object
ct
)
Pack an image into a truecolor string. You will get a string of packed red, green and blue bits; ie:
encode_truecolor(img, 12,32, 0, 3,5, 4,0, 3,8)
will give (aligned to even 32 bits for each row):
0bbbrrr0 gggg0bbb rrr0gggg 0bbb...
<--pixel 1--><--pixel 2--> <--3-->
10987654 32101098 76543210 1098... <- bit position
<-><-> <-->
| | +--- 4,0: 4 bits green shifted 0 bits
| +-------- 3,5: 3 bits red shifted 5 bits
+----------- 3,8: 3 bits blue shifted 8 bits
The above call is equal to
encode_truecolor_masks(img, 12,32, 0, 224, 15, 768)
and
encode_truecolor(img, 12,32, 0, 3,5,4,0,3,8, colortable(1<<3,1<<4,1<<3)).
The latter gives possibility to use dither algorithms,
but is slightly slower.
image
the image object to encode
bpp
bits per pixel, how many bits each pixel should take
alignbits
the number of even bits each line should be padded to
rbits
gbits
bbits
bits for each basecolor
rshift
gshift
bshift
leftshifts for each basecolor
rmask
gmask
bmask
masks for each basecolor (xbits and gbits are calculated from this), needs to be massive (no zeroes among the ones in the mask).
ct
colortable object (for dithering, or whatever)
swapbytes
swap bytes for bpp==16,24,32, swaps bits in the bytes if bpp==1, for change of byte/bitorder between client and server.
Decode and encode X BitMap images.
This is a monochrome format historically used in the X Window System. It is a plain text image format, mainly used for storing cursor and icon bitmaps used in the X GUI. The XBM format was officially deprecated in 1989, replaced with the XPM format.
object
_decode(string
data
)
object
_decode(string
data
, object
mappingoptions
)
Decodes a XBM image to a mapping.
Supported options: ([ "fg":({fgcolor}), // Foreground color. Default black "bg":({bgcolor}), // Background color. Default white "invert":1, // Invert the mask ])
Throws upon error in data.
object
decode(string
data
)
Decodes a XBM image.
Throws upon error in data.
string
encode(object
image
)
string
encode(object
image
, object
mappingoptions
)
Encodes a XBM image.
The options argument may be a mapping containing zero or more encoding options.
normal options: "name":"xbm_image_name" The name of the XBM. Defaults to 'image'
eXperimental Computing Facility (aka GIMP native) format.
inherit Image._XCF : _XCF
constant
Image.XCF.NORMAL_MODE
constant
Image.XCF.DISSOLVE_MODE
constant
Image.XCF.BEHIND_MODE
constant
Image.XCF.MULTIPLY_MODE
constant
Image.XCF.SCREEN_MODE
constant
Image.XCF.OVERLAY_MODE
constant
Image.XCF.DIFFERENCE_MODE
constant
Image.XCF.ADDITION_MODE
constant
Image.XCF.SUBTRACT_MODE
constant
Image.XCF.DARKEN_ONLY_MODE
constant
Image.XCF.LIGHTEN_ONLY_MODE
constant
Image.XCF.HUE_MODE
constant
Image.XCF.SATURATION_MODE
constant
Image.XCF.COLOR_MODE
constant
Image.XCF.VALUE_MODE
constant
Image.XCF.DIVIDE_MODE
constant
Image.XCF.REPLACE_MODE
constant
Image.XCF.ERASE_MODE
The GIMP image layer modes
constant
Image.XCF.Red
constant
Image.XCF.Green
constant
Image.XCF.Blue
constant
Image.XCF.Gray
constant
Image.XCF.Indexed
constant
Image.XCF.Auxillary
The GIMP channel types
object
___decode(string
|mapping
data
)
Decodes a XCF image to a mapping.
Structure reference ([ "width":int, "height":int, "type":int, "properties":({ ([ "type":int, "data":string, ]), ... }), "layers":({ ([ "name":string, "width":int, "height":int, "type":type, "properties":({ ([ "type":int, "data":string, ]), ... }), "mask":0 || ([ "name":string, "width":int, "height":int, "properties":({ ([ "type":int, "data":string, ]), ... }), "image_data":([ "bpp":int, "width":int, "height":int, "tiles":({ string, ... }), ]), ]), "image_data":([ "bpp":int, "width":int, "height":int, "tiles":({ string, ... }), ]), ]), ... }), "channels":({ "name":string, "width":int, "height":int, "properties":({ ([ "type":int, "data":string, ]), ... }), "image_data":([ "bpp":int, "width":int, "height":int, "tiles":({ string, ... }), ]), }), ])
object
__decode(string
|mapping
data
, object
mapping|voidoptions
)
Decodes a XCF image to a Image.XCF.GimpImage object.
Returned structure reference !class GimpImage { int width; int height; int compression; int type; int tattoo_state; float xres = 72.0; float yres = 72.0; int res_unit; Image.Colortable colormap; Image.Colortable meta_colormap; array(Layer) layers = ({}); array(Channel) channels = ({}); array(Guide) guides = ({}); array(Parasite) parasites = ({}); array(Path) paths = ({}); Layer active_layer; Channel active_channel; Channel selection; } !class Layer { string name; int opacity; int type; int mode; int tattoo; mapping flags = ([]); int width, height; int xoffset, yoffset; array (Parasite) parasites; LayerMask mask; Hierarchy image; } !class Channel { string name; int width; int height; int opacity; int r, g, b; int tattoo; Hierarchy image_data; object parent; mapping flags = ([]); array (Parasite) parasites; } !class Hierarchy { Image.Image img; Image.Image alpha; int width; int height; int bpp; } !class Parasite { string name; int flags; string data; } !class Guide { int pos; int vertical; } !class Path { string name; int ptype; int tattoo; int closed; int state; int locked; array (PathPoint) points = ({}); } !class PathPoint { int type; float x; float y; }
mapping
_decode(string
|object
data
, mapping
|void
options
)
Decodes a XCF image to a mapping, with at least an 'image' and possibly an 'alpha' object. Data is either a XCF image, or a XCF.GimpImage object structure (as received from __decode)
Supported options ([ "background":({r,g,b})||Image.Color object "draw_all_layers":1, Draw invisible layers as well "draw_guides":1, Draw the guides "draw_selection":1, Mark the selection using an overlay "ignore_unknown_layer_modes":1 Do not asume 'Normal' for unknown layer modes. "mark_layers":1, Draw an outline around all (drawn) layers "mark_layer_names":Image.Font object, Write the name of all layers using the font object, "mark_active_layer":1, Draw an outline around the active layer ])
Throws upon error in data. For more information, see Image.XCF.__decode
mapping
(string
:Image.Image
|string
) _decode(string
gimp_image_data
, mapping
(string
:mixed
)|void
opts
)
mapping
(string
:Image.Image
|string
) _decode(GimpImage
gimp_image
, mapping
(string
:mixed
)|void
opts
)
mapping
(string
:Image.Image
|string
) _decode(mapping
(string
:mixed
) gimp_image_chunks
, mapping
(string
:mixed
)|void
opts
)
Decode the image data given as the first argument. If it is a string, it is a gimp image file.
If it is a mapping it is the value you get when calling ___decode()
The options can contain one or more of these options:
| If included, all layers will be decoded, even the non-visible ones. |
| Shrink the image by a factor of X. Useful for previews. |
| If true, draw the vertical and horizontal guides |
| If true, draw boxes around layers |
| If true, draw layer names in the image |
| If true, highlight the active layer |
The return value has this format:
| "image/x-gimp-image" |
| The image |
| The alpha channel |
object
decode(string
data
)
Decodes a XCF image to a single image object.
Throws upon error in data, you will loose quite a lot of information by doing this. See Image.XCF._decode and Image.XCF.__decode
Image.Image
decode(string
what
, mapping
|void
opts
)
See _decode
. This function returns the image member of the
return mapping of that function.
mapping
decode_header(string
|mapping
|GimpImage
data
)
Return information about the given image (xsize, ysize and type). Somewhat inefficient, it actually decodes the image completely.
array
(object
) decode_layers(object
stringdata
)
array
(object
) decode_layers(object
stringdata
, object
mappingoptions
)
Decodes a XCF image to an array of Image.Layer objects
The layer object have the following extra variables (to be queried using get_misc_value):
image_xres, image_yres, image_colormap, image_guides, image_parasites, name, parasites, visible, active
Takes the same argument mapping as _decode
,
array
(Image.Layer
) decode_layers(string
gimp_image_data
, mapping
(string
:mixed
)|void
opts
)
array
(Image.Layer
) decode_layers(GimpImage
gimp_image
, mapping
(string
:mixed
)|void
opts
)
array
(Image.Layer
) decode_layers(mapping
(string
:mixed
) gimp_image_chunks
, mapping
(string
:mixed
)|void
opts
)
Decode the image data given as the first argument. If it is a string, it is a gimp image file.
If it is a mapping it is the value you get when calling ___decode()
The options can contain one or more of these options:
| If included, all layers will be decoded, even the non-visible ones. |
| If included, include a solid background layer with the given color |
| Shrink the image by a factor of X. Useful for previews. |
The layers have a number of extra properties set on them:
| Values, global to all layers, copied from the GimpImage. Still present in all layers |
| |
| |
| |
| |
| |
| |
| |
| |
|
string
translate_mode(int
mode
)
Convert a GIMP layer mode to an Image.Layer
layer mode
int
Image.XCF.Channel.r
int
Image.XCF.Channel.g
int
Image.XCF.Channel.b
mapping
Image.XCF.Channel.flags
int
Image.XCF.Channel.width
int
Image.XCF.Channel.height
Hierarchy
Image.XCF.Channel.image_data
string
Image.XCF.Channel.name
int
Image.XCF.Channel.opacity
array
(Parasite
) Image.XCF.Channel.parasites
object
Image.XCF.Channel.parent
int
Image.XCF.Channel.tattoo
Channel
Image.XCF.GimpImage.active_channel
Layer
Image.XCF.GimpImage.active_layer
array
(Channel
) Image.XCF.GimpImage.channels
Image.Colortable
Image.XCF.GimpImage.colormap
int
Image.XCF.GimpImage.compression
array
(Guide
) Image.XCF.GimpImage.guides
int
Image.XCF.GimpImage.width
int
Image.XCF.GimpImage.height
array
(Layer
) Image.XCF.GimpImage.layers
Image.Colortable
Image.XCF.GimpImage.meta_colormap
array
(Parasite
) Image.XCF.GimpImage.parasites
array
(Path
) Image.XCF.GimpImage.paths
int
Image.XCF.GimpImage.res_unit
Channel
Image.XCF.GimpImage.selection
int
Image.XCF.GimpImage.tattoo_state
int
Image.XCF.GimpImage.type
float
Image.XCF.GimpImage.xres
float
Image.XCF.GimpImage.yres
A single guideline
int
Image.XCF.Guide.pos
int
Image.XCF.Guide.vertical
int
Image.XCF.Hierarchy.width
int
Image.XCF.Hierarchy.height
int
Image.XCF.Hierarchy.bpp
array
Image.XCF.Hierarchy.tiles
int
Image.XCF.Hierarchy.compression
Image.Colortable
Image.XCF.Hierarchy.ct
protected
local
void
__create__(int
width
, int
height
, int
bpp
, array
tiles
, int
compression
, Image.Colortable
ct
)
Image.XCF.Hierarchy Image.XCF.Hierarchy(
int
width
, int
height
, int
bpp
, array
tiles
, int
compression
, Image.Colortable
ct
)
Image.Layer
get_layer(int
|void
shrink
)
mapping
(string
:int
) Image.XCF.Layer.flags
int
Image.XCF.Layer.width
int
Image.XCF.Layer.height
Hierarchy
Image.XCF.Layer.image
LayerMask
Image.XCF.Layer.mask
int
Image.XCF.Layer.mode
string
Image.XCF.Layer.name
int
Image.XCF.Layer.opacity
array
(Parasite
) Image.XCF.Layer.parasites
GimpImage
Image.XCF.Layer.parent
int
Image.XCF.Layer.tattoo
int
Image.XCF.Layer.type
int
Image.XCF.Layer.xoffset
int
Image.XCF.Layer.yoffset
inherit Channel : Channel
string
Image.XCF.Parasite.name
int
Image.XCF.Parasite.flags
string
Image.XCF.Parasite.data
protected
local
void
__create__(string
name
, int
flags
, string
data
)
Image.XCF.Parasite Image.XCF.Parasite(
string
name
, int
flags
, string
data
)
A path
int
Image.XCF.Path.closed
int
Image.XCF.Path.locked
string
Image.XCF.Path.name
array
(PathPoint
) Image.XCF.Path.points
int
Image.XCF.Path.ptype
int
Image.XCF.Path.state
int
Image.XCF.Path.tattoo
A point on a path
int
Image.XCF.PathPoint.type
float
Image.XCF.PathPoint.x
float
Image.XCF.PathPoint.y
This module uses libgmp.
object
decode(string
data
)
object
decode(string
data
, object
mappingoptions
)
Decodes an X-Face image.
The options argument may be a mapping containing zero options.
object
decode_header(string
data
)
object
decode_header(string
data
, object
mappingoptions
)
Decodes an X-Face image header.
"xsize":int "ysize":int size of image "type":"image/x-xface" file type information
The options argument may be a mapping containing zero options.
There aint no such thing as a X-Face image header. This stuff tells the characteristics of an X-Face image.
string
encode(object
img
)
string
encode(object
img
, object
mappingoptions
)
Encodes an X-Face image.
The img argument must be an image of the dimensions 48 by 48 pixels. All non-black pixels will be considered white.
The options argument may be a mapping containing zero options.
X PixMap image format. Specifically, XPM3.
XPM1 and XPM2 are not supported. (XPM3 has been the standard since 1991).
inherit Image._XPM : _XPM
mapping
_decode(string
bytes
, mapping
|void
options
)
Decode the given XPM image.
|
|
|
No options are currently supported.
array
(string
) _xpm_trim_rows(array
(string
) rows
)
int(0)
_xpm_write_rows(Image.Image
img
, Image.Image
alpha
, int
bpc
, array
(string
) colors
, array
(string
) pixels
)
Fills in img
and alpha
according to xpm data in bpc
, colors
and pixels
.
bpc
Bytes per color. Number of bytes used to encode each color in pixels
.
colors
Array of color definitions.
A color definition is on the format "ee c #RRGGBB",
where ee is a bpc
long string used to encode the color,
c is a literal "c", and RRGGBB is a hexadecimal
RGB code.
pixels
Raw picture information.
Array | |
| Size information on the format
( |
| Same as |
| Line information. Strings of length |
Image.Image
decode(string
bytes
)
string
encode(Image.Image
image
, mapping
|void
options
)
Encode the given image as a XPM image.
This will, at least currently, always produce a 2-characters-per-pixel XPM.
The supported options are:
|
|
|
|
This submodule keeps the XWD (X Windows Dump)
decode capabilities of the Image
module.
XWD is the output format for the xwd program.
Simple decoding:
decode
Advanced decoding:
_decode
Image
, Image.Image
, Image.PNM
, Image.X
mapping
_decode(string
data
)
mapping
decode_header(string
data
)
Decodes XWD data and returns the result.
Supported XWD visual classes and encoding formats are TrueColor / ZPixmap DirectColor / ZPixmap PseudoColor / ZPixmap
If someone sends me files of other formats, these formats may be implemented. :) /[email protected]
the decoded image as an image object
This function may throw errors upon illegal or unknown XWD data.
decode
object
decode(string
data
)
Simple decodes a XWD image file.